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Proper release set up in iTunes connect
by supafly129 ·(Quote) -
Tricky iOS Universal App Ad Question
by neoman ·I agree with @Braydon_SFX. My guess is that the ad will detect the orientation but I am not 100% sure as I have not tested it either ... If you make a cutdown project I am happy to package it or run i -
Proper release set up in iTunes connect
by RossmanBrothersGames ·For future reference @NipaDidIt is correct. I found some other blog posts where devs posted their mistakes. If you don't click release this version the game won't come out. Some devs missed their rele -
Tricky iOS Universal App Ad Question
by BBEnk ·Unfortunately I broke my iPad awhile back so I can't test either, But in my game that was landscape, I had a portrait game and ads appeared on the side. But that may have only been because I built por -
Tricky iOS Universal App Ad Question
by pHghost ·Unfortunately, I don't have an iPad to test this, hopefully someone might and will be able to weigh in on the issue. -
ipad to iphone
by BBEnk ·http://forums.gamesalad.com/discussion/72589/universal-builds-for-ios-and-android-and-anything-else-using-ipad-build-and-stretch-no-distortion/p1 -
Proper release set up in iTunes connect
by RossmanBrothersGames ·(Quote) -
Reverting actor when returning to scene after destroying it
by farahmed ·Hi I am new to Gamesalad and need some help! I have a menu that contains tabs that i have set them to disappear when clicked on by setting integer attributes. The problem I am having is that when I la -
reset game or reset scene...
by allc1865 ·@NipaDidIt , oh okay. Thanks (Image) -
reset game or reset scene...
by allc1865 ·@NipaDidIt , you said that if i use the reset scene i have to reset game attributes, which I do, so that got me wondering...if I use reset game, do I have to reset game attributes or will that behavio -
reset game or reset scene...
by allc1865 ·@NipaDidIt , thank you (Image) -
ipad to iphone
by Village Idiot ·look when published on an iPhone compared to an iPad. I'm thinking that the overscan thing is the best to go for and to just make sure that I don't have anything of any importance (like the score) ap -
Game of the Month: October Submissions Thread
by slacker bob ·Princess Sky now available for iPad and iPhone! -
What exactly affects scene loading time?
by Franto ·"To my dismay, I am clocking a shockingly bad 2:26 to load a relatively simple level on iPhone 4. The same level takes 25 seconds on iPad 2. Both are obviously unacceptable." -
simple Q, Radius Function?
by Socks ·(Quote) -
simple Q, Radius Function?
by skipnice ·@NipaDidIt yep, I guess I didn't clarify. Mouse down save point, then calculate from that save point to mouse position X Y . so its just simply magnitude? No equation? -
my new game "Roll Turtle" gamedev progress prototype art :)
by kirafu ·@NipaDidIt @RP @Chunkypixels @tappwater Games thanks (Image) -
Mac Release 0.13.44 is available (OS X 10.11 El Capitan Fixes)
by kirafu ·*iPad mini2 Remains FPS60,iPad2 and iPod touch5 sometimes is FPS 35~45 -
Mac Release 0.13.44 is available (OS X 10.11 El Capitan Fixes)
by ErnstK ·ERROR ITMS-90474: "Invalid Bundle. iPad Multitasking support requires these orientations: 'UIInterfaceOrientationPortrait,UIInterfaceOrientationPortraitUpsideDown,UIInterfaceOrientationLandsc -
Newbie Grid/Gravity Help!
by prescott_2002 ·Ok so I think what I'm trying to do is relatively simple but really struggling. I want to create an iPad puzzle game where the pieces are affected by gravity, so like Tetris but the pieces move when t