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Turn an image into a puzzle
by tenrdrmer ·does it break it up into layers if so just copy and paste each layer as a new image -
Time based health bar
by tcla75 ·To answer my own question I just take out destroy this actor. Doh. -
Touch n´scroll - like on the iPhone...but how?
by akimann ·I wonder if it isn´t possible to make an actor that will scroll from button to top in the wonderfull iPhone style. So you swipe from button to top, the field should beginn to scroll fast and then slow -
best way to bring various actors across side scrolling screen?
by app-etite ·at the moment I do have the objects moving in the direction needed but there are about 20 actors on top of each other waiting to move onto the screen which is messy tho look at and hard to deal with w -
JDeGame's questions...
by JDeGames ·This is what i meant.... No I couldn't figure out how the box will drop pressing the GO button it only works when i let go with my finge from dragging itr...All i need to know now is how to get that p -
How do I make a circle in photoshop
by BackUpAndDown ·make a new layer, draw the circle on the new layer and delete the background layer. -
Alpha Channel?
by StusApps ·Ok. I'm a bit confused. I've been using PS for a few days now. So when I set a background as transparent, and create an image on a second layer, the whole "alpha channel" thing only -
Alpha Channel?
by Stryfe01 ·Ok. I'm a bit confused. I've been using PS for a few days now. So when I set a background as transparent, and create an image on a second layer, the whole "alpha channel" thing only -
IMPORTANT APP HELP!!!
by StusApps ·I just layer that over a resized screen shot, add a background layer and some text. -
The Art for my Game. Which one is better?
by ozboybrian ·What do you guys think? Is this top notch work. -
Move to the next block ? on a grid?
by FF1FF1 ·Yer, so if you touch it from the top it will move down -50 for something. I'll try that, then somehow incorporate it into all sides, left, right, up ect.. cheers -
Destroy both Collided objects
by SlickZero ·If you have a rule in each different actor to be destroyed when colliding with the other, it should be working. If one collides with the other, they both should register that there was a collision, be -
Destroy both Collided objects
by JohnPapiomitis ·try change both alphas to 0 on both the wall and bullet, then have a timer in both upon collosion after 0.1 seconds run to completeion checked, destroy in both. -
Destroy both Collided objects
by TangoDownStudios ·Wall registers its been hit and destroys self -
Destroy both Collided objects
by SlickZero ·than one bullet count to kill my enemy) and then destroy the bullet. Then i have a rule in the enemy that gets hit, when bullet count reaches a certain amount, to destroy the enemy. -
Destroy both Collided objects
by JohnPapiomitis ·This introduces the problem of multiple bullets being destroyed upon rapid succession of collisions. I only need the initial collided bullet to destroy the object. -
Destroy both Collided objects
by TangoDownStudios ·Have a rule in the bullet when it collides with the enemy to destroy the bullet. And in the enemy have a rule that destroys it when it collides with the bullet. -
Destroy both Collided objects
by TangoDownStudios ·you could do something like wheb bullet overlaps with object change bullet alpha to zero, after 0.2 secinds run to compeletion checked destroy bullet -
Destroy both Collided objects
by SlickZero ·Have a rule in the bullet when it collides with the enemy to destroy the bullet. And in the enemy have a rule that destroys it when it collides with the bullet. -
Destroy both Collided objects
by TangoDownStudios ·when bullet collide with actor destroy?