-
Attribute Question. (I know I suck haha)
by ozboybrian ·I created a Boolean Called "Destroy" -
how to make buttons follow the actor??
by GLGAMES ·You have to put the controls on a non moving layer of the scene. Go to scene and add new layer name it HUD or something, then drag ur controls actors over there. -
How long did it take you to understand attributes?
by ozboybrian ·I kinda got booleans... But when driving to work today I was thinking, If I press a button and I want it to destroy and actor on the other side of the scene, how the heck? often thought that till just -
if a moving actor collides with a treasure actor i want the treasure to display
by GLGAMES ·You can simply use the rule when actor collides with actor 'player' -
App store question
by Player_E ·So ive noticed that some app in the app store have something that others do not. When you are viewing the info for an app, in the top right corner on the "purchase" button, some apps -
Need someone to test on Viewer
by ozboybrian ·http://www.facebook.com/ListYourTopiPhoneGame -
Those moments when your like bleh..
by ozboybrian ·http://www.facebook.com/ListYourTopiPhoneGame -
What are the most succseful / complex games made in GS
-
Slide menu manipulation
by osucowboy18 ·I think it would also work if you put that actor into a non scrollable layer on top of the background layer, but below the drag layer in TSBs video. -
Slide menu manipulation
by craigybwoy ·thanks for the response. this is the same tutorial that i used to produce the scroll function. I have now added an actor on top of the screen and want to place him into the game but once i scroll the -
"Joystick" for movement?
by DrGlickert ·Anyone know of a good post, video, or instruction area that can show me how to make a "Joystick" for player movement in a top-down shooter/adventure type game? -
BLACK HAWK - VERTICAL ACTION SCROLLING SHOOTER OUT NOW
by capitalcarnage ·I don't get why you would do this. and to top that, why would you ANNOUNCE it? -
BLACK HAWK - VERTICAL ACTION SCROLLING SHOOTER OUT NOW
by DreamLab ·I don't get why you would do this. and to top that, why would you ANNOUNCE it? -
Checkpoints
by GingerBGames ·I found the problem, the problem was that when the checkpoint slowly reduced it's alpha color to 0, it would hit 0 and destroy. So when the hero died, there was no checkpoint to go to, so that's why -
Support URL/Email ?
by jonmulcahy ·On my games, I direct people to the actual page I setup for the game, but he support link goes right to the main page with contact info at th top -
Collision between enemies!
by quantumsheep ·This is a little more complex. You could, off the top of my head, try this: -
Complex design issue
by jbrown2177 ·Hey gang, I've got a game concept. However, the problem I'm thinking in my head is I want a character X to jump out of water on the platform and be able to slide on it. The problem is I want the chara -
Collision between enemies!
by quantumsheep ·destroy self. -
Viewer loading on mac mini not iPhone
by Rob2 ·In Xcode select the organiser ( top right icon) and under devices you should see your iPhone with a little green indicator icon, what do you have listed under provisioning profiles. -
New game seeking name!!! - Suggest !!!!!!!
by ozboybrian ·http://www.facebook.com/ListYourTopiPhoneGame