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FallFu
by Nklrcade ·gameplay is still the same - rotate screen to destroy enemies. One difference is that you can bounce off enemy after enemy for bonus multipliers. -
GameSalad Project isn't showing my project after publishing and APK signing?!?
by murat.sogukcesme ·(Quote) -
game size?
by Socks ·Games of 1,000MB+ often top the App Store charts, I regularly download updates (just the update not the actual app) that are bigger than 32MB . . . examples: -
Actor behvaior
by Icebox ·Destroy -
Change score position when ads are displayed.
by The_Gamesalad_Guru ·That is not possible banners or any ad type is always the top layer. You could use the open URL behaviors to ping a server to check for a connection. This would require using a backend server to send -
Change score position when ads are displayed.
by slamdunkstudio ·Thank for your reply. The ad bar is set to display always on top. The buttons are just below it. However, if the user is not connected to the internet, I would like to bring the hud on top, so there w -
Change score position when ads are displayed.
by slamdunkstudio ·In my game, the ad banner is on top. Just below it, the score is displayed including pause and resume button. -
Spawn actor
by Icebox ·Then you have if self.animate5 = 4 (only when its equal to 4) you have destroy after 0.1 seconds first and then spawn actor. (you should put the spawn behavior above the destroy.) -
GameSalad Project isn't showing my project after publishing and APK signing?!?
by The_Gamesalad_Guru ·Go to the publishing system since you just published it you can download the file from there. you can go there right from the forum. Go up to where it shows your sign in top right. Click the drop down -
Can anybody solve this?
by Braydon_SFX ·I haven't looked at your code, but you need to reset attribute values when you reset a scene or game. For example, if you lives attribute is set to 3 initially, and the game ends when it equals 0, you -
Can anybody solve this?
by Zwire ·@Braydon The change attribute is already on top of the logic stack. -
Can anybody solve this?
by Braydon_SFX ·I assume you do t have a change attribute to reset the life counter when the scene begins. In an actor, drag a change attribute behavior to the top of the logic stack and change the life actor back to -
Gamesalad blog isn't working?
by owen_dennis ·When I go up to the community tab up top, then click blog, then click any of the headlines, I get a server error. It happens in both Chrome and Safari so I assume something is up on Gamesalad's end. J -
GS problem with background
by PhilipCC ·The second thing to do when trying to figure something out is to use the Search Box in the top right of the Forum window. -
Question: health bar made out of 3 separate actors
by Zwire ·How can I destroy a heart when player collides with an enemy? -
Question: health bar made out of 3 separate actors
by Icebox ·Place them on top of each other on the scene , the transparent heart on the back and the normal heart front. -
design and build
by Gnarly ·If it's the same scene. You can destroy actors not needed. I have never tested free ram gained by doing that. I can only assume there would be. Would it make any difference to the person p -
design and build
by sonicm3 ·Then, after that level is completed, and level 2 is loaded, destroy the previous image? -
camera and resolution/scenes
by Socks ·(Quote) -
camera and resolution/scenes
by sonicm3 ·4) would i need to destroy the previous massive image when i enter another level to save on memory