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  1. FallFu

    Nklrcade
    by Nklrcade · April 2016
    gameplay is still the same - rotate screen to destroy enemies. One difference is that you can bounce off enemy after enemy for bonus multipliers.
  2. GameSalad Project isn't showing my project after publishing and APK signing?!?

    murat.sogukcesme
    by murat.sogukcesme · April 2016
    (Quote)
  3. game size?

    Socks
    by Socks · April 2016
    Games of 1,000MB+ often top the App Store charts, I regularly download updates (just the update not the actual app) that are bigger than 32MB . . . examples:
  4. Actor behvaior

    Icebox
    by Icebox · April 2016
    Destroy
  5. Change score position when ads are displayed.

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2016
    That is not possible banners or any ad type is always the top layer. You could use the open URL behaviors to ping a server to check for a connection. This would require using a backend server to send
  6. Change score position when ads are displayed.

    slamdunkstudio
    by slamdunkstudio · April 2016
    Thank for your reply. The ad bar is set to display always on top. The buttons are just below it. However, if the user is not connected to the internet, I would like to bring the hud on top, so there w
  7. Change score position when ads are displayed.

    slamdunkstudio
    by slamdunkstudio · April 2016
    In my game, the ad banner is on top. Just below it, the score is displayed including pause and resume button.
  8. Spawn actor

    Icebox
    by Icebox · April 2016
    Then you have if self.animate5 = 4 (only when its equal to 4) you have destroy after 0.1 seconds first and then spawn actor. (you should put the spawn behavior above the destroy.)
  9. GameSalad Project isn't showing my project after publishing and APK signing?!?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2016
    Go to the publishing system since you just published it you can download the file from there. you can go there right from the forum. Go up to where it shows your sign in top right. Click the drop down
  10. Can anybody solve this?

    Braydon_SFX
    by Braydon_SFX · April 2016
    I haven't looked at your code, but you need to reset attribute values when you reset a scene or game. For example, if you lives attribute is set to 3 initially, and the game ends when it equals 0, you
  11. Can anybody solve this?

    Zwire
    by Zwire · April 2016
    @Braydon The change attribute is already on top of the logic stack.
  12. Can anybody solve this?

    Braydon_SFX
    by Braydon_SFX · April 2016
    I assume you do t have a change attribute to reset the life counter when the scene begins. In an actor, drag a change attribute behavior to the top of the logic stack and change the life actor back to
  13. Gamesalad blog isn't working?

    owen_dennis
    by owen_dennis · April 2016
    When I go up to the community tab up top, then click blog, then click any of the headlines, I get a server error. It happens in both Chrome and Safari so I assume something is up on Gamesalad's end. J
  14. GS problem with background

    PhilipCC
    by PhilipCC · April 2016
    The second thing to do when trying to figure something out is to use the Search Box in the top right of the Forum window.
  15. Question: health bar made out of 3 separate actors

    Zwire
    by Zwire · April 2016
    How can I destroy a heart when player collides with an enemy?
  16. Question: health bar made out of 3 separate actors

    Icebox
    by Icebox · April 2016
    Place them on top of each other on the scene , the transparent heart on the back and the normal heart front.
  17. design and build

    Gnarly
    by Gnarly · April 2016
    If it's the same scene. You can destroy actors not needed. I have never tested free ram gained by doing that. I can only assume there would be. Would it make any difference to the person p
  18. design and build

    sonicm3
    by sonicm3 · April 2016
    Then, after that level is completed, and level 2 is loaded, destroy the previous image?
  19. camera and resolution/scenes

    Socks
    by Socks · April 2016
    (Quote)
  20. camera and resolution/scenes

    sonicm3
    by sonicm3 · April 2016
    4) would i need to destroy the previous massive image when i enter another level to save on memory
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