-
Change score position when ads are displayed.
by slamdunkstudio ·In my game, the ad banner is on top. Just below it, the score is displayed including pause and resume button. -
Spawn actor
by Icebox ·Then you have if self.animate5 = 4 (only when its equal to 4) you have destroy after 0.1 seconds first and then spawn actor. (you should put the spawn behavior above the destroy.) -
GameSalad Project isn't showing my project after publishing and APK signing?!?
by The_Gamesalad_Guru ·Go to the publishing system since you just published it you can download the file from there. you can go there right from the forum. Go up to where it shows your sign in top right. Click the drop down -
Can anybody solve this?
by Braydon_SFX ·I haven't looked at your code, but you need to reset attribute values when you reset a scene or game. For example, if you lives attribute is set to 3 initially, and the game ends when it equals 0, you -
Can anybody solve this?
by Zwire ·@Braydon The change attribute is already on top of the logic stack. -
Can anybody solve this?
by Braydon_SFX ·I assume you do t have a change attribute to reset the life counter when the scene begins. In an actor, drag a change attribute behavior to the top of the logic stack and change the life actor back to -
Gamesalad blog isn't working?
by owen_dennis ·When I go up to the community tab up top, then click blog, then click any of the headlines, I get a server error. It happens in both Chrome and Safari so I assume something is up on Gamesalad's end. J -
GS problem with background
by PhilipCC ·The second thing to do when trying to figure something out is to use the Search Box in the top right of the Forum window. -
Question: health bar made out of 3 separate actors
by Zwire ·How can I destroy a heart when player collides with an enemy? -
Question: health bar made out of 3 separate actors
by Icebox ·Place them on top of each other on the scene , the transparent heart on the back and the normal heart front. -
design and build
by Gnarly ·If it's the same scene. You can destroy actors not needed. I have never tested free ram gained by doing that. I can only assume there would be. Would it make any difference to the person p -
design and build
by sonicm3 ·Then, after that level is completed, and level 2 is loaded, destroy the previous image? -
camera and resolution/scenes
by Socks ·(Quote) -
camera and resolution/scenes
by sonicm3 ·4) would i need to destroy the previous massive image when i enter another level to save on memory -
collide issue?
by sonicm3 ·then what would i put inside the block to make it work. (ive got it working with some triggers and boolean and destroy actor ) but i really want this part to be simple. -
Vectradius is now on the app store!
by owen_dennis ·(Quote) -
Vectradius is now on the app store!
by Crazybreadman ·Done and done buddy. Having fun with it too! I'm sorta getting better at it but my god it's frakin' crazy. Best of luck this weekend with sales and hope you get on that top 100 overall app list soon ( -
How to make ball pass through a ring but only at a certain angle
by The_Gamesalad_Guru ·I would use custom collisions. you can trace a custom collision area for both the ring and net. Using this method you could trace the two sides of the net and leave the top and bottom open. Same with -
Question-How can I save game progress?
by myke66 ·something like If candy#1 = collected, then destroy. -
How can i make my actor face the way he enetred a scene?
by Icebox ·There is no need for the timer in the jump rule just put change attribute instead of a constrain in a timer , and put the accelerate behavior at the top and set its direction to 270 ( down) so it wil