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Facebook Login for GS
by Hopscotch ·@mshuraih sure you will know if the user logged in or not. (Image) -
GameSalad Circle Spin - Ultimate Challenge[Free] on AppStore
by Socks ·I had a number of issues, the checkpoint would often appear and then disappear after a fraction of a second, other times there would be no checkpoint at all, then when you have something like just hal -
GameSalad Circle Spin - Ultimate Challenge[Free] on AppStore
by Reena1992 ·Available on App Store download now : https://itunes.apple.com/us/app/circle-spine-ultimate-challenge/id1181428770?mt=8 -
GameSalad Dump Trip on App Store
by Reena1992 ·Thank you so much guys........ -
Math Magic required
by BigDave ·thank you! -
Where am I going wrong with my IAP? (Infinite Prompt) :(
by Padakin ·@Armelline @gingagaming Seems like you both were right! Now that touch is pressed, it only asks me 2-4 times, no longer infinite. Didn't know a small difference like that could mean so much! Now I jus -
Why my actors timer start at the same time?
by Socks ·Like Toque says, this is impossible to answer as you've given no rules, behaviours, conditions, values . . . etc etc . . . maybe you've screwed up with an Otherwise rule you forgot to delete, maybe 'c -
Why my actors timer start at the same time?
by Toque ·This is going to be impossible to answer. As no video or rules are given. Im sure if the project is in front of you this makes perfect sense to you....... -
Measure Swipe distance on a specific touch
by The_Gamesalad_Guru ·Yes you need to use a rule. It won't be an issue as the other rules will be ignored if they are not active. -
WIP - currently nameless mobile app
by Socks ·(Quote) -
Facebook Login for GS
by fmakawa ·Yes, make a sticky. I recommend your work so many times and quite a number of people miss it without the referrals! -
Spawning objects faster without losing the space between the objects.
by Socks ·(Quote) -
Spawning objects faster without losing the space between the objects.
by Socks ·You really need to explain the whole process rather than just one part of it, that's kind of the point of my original post above, without the right information even simple problems turn into random gu -
Spawning objects faster without losing the space between the objects.
by Armelline ·You can't do what you want with a timer. You need to look at the demo of mine that @tatiang linked, which automatically updates the self-made timer whenever the attributes used are changed. -
Spawning objects faster without losing the space between the objects.
by evert ·Send you a demo of my game via dropbox link in a PM, you'll see what i'm trying to do (Image) -
Spawning objects faster without losing the space between the objects.
by evert ·Could you tell me where i set this 1-(speed/200) in my example? (Image) -
Spawning objects faster without losing the space between the objects.
by Armelline ·you're keeping the spawned dots evenly spaced, how is it even going to be noticeable that they're speeding up? I'm struggling to get my head around what your end result is supposed to look like and w -
Spawning objects faster without losing the space between the objects.
by evert ·But i still can't figure how to make it from 0.5 to 0.25, i have a real attribute (game.speedchange) set at 0.5 -
Math Magic required
by BigDave ·(Quote) -
Math Magic required
by RossmanBrothersGames ·haha, whatever you are making looks pretty funny!