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  1. Facebook Login for GS

    aurynstar
    by aurynstar · December 2016
    I still think this is a great idea and I do hope you consider implementing this soon. I already have an account with Appformative. I think you have a lot of fantastic products. They are appreciated
  2. post my score to leaderBoards in google play

    anipowteam
    by anipowteam · December 2016
    in my game, i want user can post the score to leaderboards in google play. In android pre-build i just see Amazon leaderboards. Anyone know how make it to google play?
  3. WIP - currently nameless mobile app

    PhilipCC
    by PhilipCC · December 2016
    @Socks I've been meaning to comment on this since you put it up, but I wasn't sure what to say... well because I'm awestruck!
  4. Help improving my top down view (angles, physics)?

    Toque
    by Toque · December 2016
    I am designing one of these 2.5d kinda top down view games. It's a bit tricky. SSS That you were talking about uses shadows and the player images are angle views.
  5. GameSalad Pinball Jam Rebooted!

    ForumNinja
    by ForumNinja · December 2016
    @jay2dx sounds good! You and two others should have entries done this week, and then we can get this contest all wrapped up (Image)
  6. An explosion of stars

    PhilipCC
    by PhilipCC · December 2016
    @abuabed84 You could also try DBA's Explosion Generator 3 @UtopianGames
  7. Stretched Images

    Toque
    by Toque · December 2016
    Some images look ok stretched and I don't change at all.
  8. hi

    Toque
    by Toque · December 2016
    Welcome. Make some games and have fun.
  9. Fantasy Soccer app - Non GS Game

    evert
    by evert · December 2016
    If any of you have any feedback, please share it with me (Image)
  10. State of GameSalad on 12-1-2016

    jay2dx
    by jay2dx · December 2016
    Something I want to say to every one, stop worrying! You know, I only came to GS because I wanted to:
  11. Spawning objects faster without losing the space between the objects.

    Armelline
    by Armelline · December 2016
    It sounds like what you need to do is to work out the relationship between the speed and the spawn time. The faster it moves, the shorter the spawn time.
  12. Spawning objects faster without losing the space between the objects.

    tatiang
    by tatiang · December 2016
    Then you'll need another one of my demos: (Image)
  13. An explosion of stars

    jamie_c
    by jamie_c · December 2016
    Here is a sample. Hold the Mouse button down and stars will shoot out in all directions.
  14. An explosion of stars

    johnnymagne
    by johnnymagne · December 2016
    You have a random startup time of 0-359...you should look at that firstly.
  15. An explosion of stars

    3absh
    by 3absh · December 2016
    I'm trying to make an effect of an explosion of 100 stars or so.
  16. Spawning objects faster without losing the space between the objects.

    evert
    by evert · December 2016
    This example makes the space between the spawner to big again. So this is not a sollution because i already have this
  17. Old Code and Perfomance

    Icebox
    by Icebox · December 2016
    I don't think turned off code affects your code in any way , the code behind it must be turning the block into a comment which is ignored by lua . Not entirely sure though.
  18. Measure Swipe distance on a specific touch

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · December 2016
    When the button is pressed you can see which touch it is using the touch game level booleans. I have a thred somewhere with my multitouch controls that can track all 11 possible touches.
  19. Old Code and Perfomance

    fmakawa
    by fmakawa · December 2016
    I am wondering how I can go about cleaning up my code to improve performance (and loading times). Beyond finding simpler ways of doing things (which is difficult for me since my abilities are limited
  20. Short platform game coming soon

    Two.E
    by Two.E · December 2016
    I like it how you say its short, but each monster's animation works perfectly with either shooting, attacking and movement. So while its "Simple" I can appreciate the thought that ha
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