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Max app size
by firemaplegames ·On an iPad, that limit is much higher, but it still tops out at 90-100MB or so. -
0.8.8 and resolution independence...Doesn't work as advertised???
by UtopianGames ·Yes looking at an iPad now on ebay, sold out in all my local shops. -
0.8.8 and resolution independence...Doesn't work as advertised???
by Photics ·1) Work on the iPad. Make something special for them. Give them a reason to buy the game twice. You need to do this or Apple may reject your app anyway. The iPad version can't simply be a bigger iPhon -
0.8.8 and resolution independence...Doesn't work as advertised???
by Photics ·As mentioned above, I don't recommend that for Bumps. You'll probably want to enable resolution independence, or the larger images will cause problems for older devices - like poor performance and/or -
Random Spawn Location Help!
by HawtSawce ·You mentioned your pixels are set to 1000x1000 max. Why? If it is for iPad that resolution is 1024x768. I assume this is a scroller type game in which case you want this spawn to be off screen per -
0.8.8 and resolution independence...Doesn't work as advertised???
by UtopianGames ·And if we make the same game for iPhone/iPhone4 and iPad users have to buy twice? i'm seeing some universal apps buy once use on all devices, this should be made possible with GS? -
Asplosion! FREE HD and iPhone versions out!
by reddotinc ·How have the sales on iPhone / iPad been? -
Apple payments in yet?
by UtopianGames ·I'm waiting for mine to hit home so i can buy an iPad and when the big one comes in next month will buy an iPhone 4. -
Thinking ahead...
by Devils ·I would say move on directly to ipad. Trust me, it will be a way bigger hit on ipad and not only that, but you wont have to worry about memory usage, loading times, etc as much as you would for iphon -
Thinking ahead...
by expired_012 ·I would say move on directly to ipad. Trust me, it will be a way bigger hit on ipad and not only that, but you wont have to worry about memory usage, loading times, etc as much as you would for iphon -
Thinking ahead...
by butterbean ·The iPad is much smoother, and less problematic than programming the same game for the iphone, so you should hopefully have less hiccups if you were to port it over to the iPad, plus, the chance of it -
Thinking ahead...
by Photics ·I think you're thinking too much. You have to let the market cool down before you launch a sequel. Meanwhile, are you working on an iPad version? Supposedly, improvements to GameSalad are on the way. -
Drawing Image Size vs iPad Screen Rez
by kadinshino ·So heres my problem. Im trying to create a hud that stretches across the ipad screen landscape wise and Im running into a ppi/dpi problem. -
Flick/Throw Help!
by BramHoddssd ·I want to make a game for ipad where you flick the actor with your finger and he goes flying across the screen, but slowly slowing down then coming to a complete stop. I want to be able to throw him a -
iPad game running memory question.
by TymeMaster ·Chosen is right but I would add that you err towards using even less. For example, the older phones such as the 3G had 128MB of ram, but the OS only left around 40MB free. The iPad, with 256MB proba -
Bumps drops 7 places in games, advice?
by AfterBurnett ·We had to put zoom in for iphone users (we plan to make a bigger better separate ipad version soon with all new levels and mini games etc). -
Bumps drops 7 places in games, advice?
by synthesis ·So they have iPad 2 coming? I haven't seen anything on that...other than massive speculation/assumption. -
Bumps drops 7 places in games, advice?
by chosenonestudios ·Apple is going to announce the next iPad during the same time they did this year, next year. I don't get why journalists write all this garbage, they work on a yearly schedule. -
White background images in Phasers HD update
by cefarix ·Thanks for your help everybody. Our background images were 1536 x 2048 (double the iPad screen size). Apparently, this worked fine on the previous version of GameSalad. We've sized them down to 768 x -
Brain Is Too Full?
by TouchTiltGames ·Yeah my first iPad game is almost done..I'm running at 70mb total memory and it's pretty decent - getting 40-60fps...My prob is I'm almost done and GS is just chugging with the application memory issu