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How to Jump on an Enemy Or get Hit by the Side of an Enemy?
by Slamuel ·So I tried your method Hachiko, but my actor can still destroy that enemy from any position. I followed your exact instructions, but are there any game attributes I have to set before I create the rul -
Connect Four
by krousty_bat ·But then, let's say a third one on top of the two others is coming, -
I want to go to the next level if my blocks are standing on each other
by urban123 ·could you have it so one block is the last one that needs to be placed on top (perhaps a certain color or shape block)? If so you could have a timer start when that block is moved and then have it che -
How to stop a movable object definitely?
by krousty_bat ·and Btw, I'm using a "display Text" on top of my squares, and even if it's not doing anything technicly, it's definitly changing the attribute from True to False on contact... (Image -
How to stop a movable object definitely?
by krousty_bat ·I have a square falling from the top -
How to Jump on an Enemy Or get Hit by the Side of an Enemy?
by Slamuel ·overlaps or collides with the enemy actor, he destroys that actor. But, I need a rule that can let my player jump on the enemy and destroy that enemy and when the player hits the left or right of tha -
Marketplace needs you
by DreamLab ·I say we give this a shot. Because the only way for us to notice templates is if they are at the top of the list. and There are many great templates that I never heard about because they were never bu -
How to destroy iAds?
by scrapee_net ·Hello. I created an actor, and inside it, just for test, I added a timer and a behavior to destroy it after X seconds, and also a Show iAd behavior. -
Again, something strange happens. But this one, definetaly worths checking out!
by cbt ·Now, ship has NO "Destroy" behavior. Nothing has. And no broken rules as far as I can say. -
Interactive HUD
by simo103 ·sounds to me like whatever triggers the first actor to be destroyed is still in that state when the second one is created thus it immediately destroys. -
How do I do this?
by calvin9403 ·My main player of the game then has a rule that says when attribute =1 then it will destroy it self and spawn another actor that looks exactly the same exact it has a knife. -
How do I do this?
by rino ·My main player of the game then has a rule that says when attribute =1 then it will destroy it self and spawn another actor that looks exactly the same exact it has a knife. -
Those with lots of levels - question
by tenrdrmer ·You Could prob get away with that for 10 scenes but if you had 100 otherwise rules in each actor man you would destroy your actors performance just as bad. -
Interactive HUD
by Pixelotl ·My gameplay is along the lines of a scrolling platformer. I need to spawn actors in the HUD that can be moved by touch to interact with scrolling elements on the game layer. -
destroy
by Asymptoteell ·When the destroy button is pressed, change a game attribute to 1. Then, in the menu's rules, when that attribute is 1, change it back to 0 and destroy the menu. -
destroy
by MERM ·i need to do is have an arrow that when clicked, destroys the menu. i don't want to reset scene because then it would just undo the sound/color options. what should i do? should i make another scene -
Da Bomb Factory is out - reviews appreciated
by EatingMyHat ·his code since all the bombs are spawn and destroy right now, recycle was above his level. -
Destroy Question
by Thani ·Can i make my rectangular actor gets destroyed when it collides with my square actor , BUT only when my small circle in my rectangular actor collides or overlaps with the square will it get destroye -
I want to go to the next level if my blocks are standing on each other
by simo103 ·could you have it so one block is the last one that needs to be placed on top (perhaps a certain color or shape block)? If so you could have a timer start when that block is moved and then have it che -
Text Problem - Wont go on layer
by Incredibo ·Did u make the layer invisible if so