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Top App? Brag about it!
by dimsdale ·Our Fiquette games (Get Fiquette & Heist) did ok on Apple. Pity Adverts weren't set up properly, didn't make a cent. lol. -
Introducing CAPTAIN ALAN!
by Braydon_SFX ·Welcome back! Nice to see you around. -
Introducing CAPTAIN ALAN!
by pinkio75 ·Great to see You back in the GS community! -
Can we run builds in Xcode Simulator?
by uptimistik ·run through the Simulator (and as you know we don't have access to the source code in GS). -
are networking behaviors not working?
by 95davidoliveira ·Thank you so much, also important to note to place the PHP script file inside the same folder that you're writing the params and sig file. -
are networking behaviors not working?
by uptimistik ·Hi there! What you need to do is replace the following text with your server's directory and ensure that both the directory and file are set to permission 777. -
Introducing CAPTAIN ALAN!
by uptimistik ·Glad to see you back man. -
Introducing CAPTAIN ALAN!
by AfterBurnett ·Anyway, I wanted to get back into game dev. At first, I decided to make something for the Game Boy but that hardware would really limit what I wanted to do with my new shooter, Captain Alan. -
are networking behaviors not working?
by 95davidoliveira ·hey there, I have followed this tutorial and wasn't able to get the php script to write the files -
Tracking total play time
by adriangomez ·You also have some external options. You can use Tapjoy through the iron source mediation to display alerts at certain intervals based on session length. You can also use one of many external connecti -
Free Music Resource
by Eric Matyas ·good as my original Wav recordings...and they're much smaller in file size. -
Setting up AdMob
by dimsdale ·I have an old AdMob account from way back, so will stick with them. (Unless you guys think there is something better). Things look like they have changed a lot (since the last Cook Book update) or m -
Together Jam - June 17 to July 3
by adent42 ·So you'll need to do the HTML5 engine for windows. I'll look into LootLocker and hope they have a node.js SDK. -
Tracking total play time
by adam36021 ·devices.clock.epochTime can be used to track time since first opening the app -- this tells you the elapsed time since Jan 1,1970. You can do some math using different time stamps to pull off things, -
Together Jam - June 17 to July 3
by adent42 ·This looks like a really cool game jam were you can use some really cool IP including: Knight Rider, Xena: Warrior Princess, Airwolf, Tremors, and Felix the Cat. -
HTML5 Engine Updates 2022-05-24
by adam36021 ·you can store the epochTime in to a variable at launch. Then you can subtract that variable from the current epochTime, and you'll be left with the current play time. -
Building a Library of Images for Everyone
by Eric Matyas ·You can download them from these pages: -
GameSalad tiptoes into the metaverse!
by RedRobo ·As exciting as this is, would really appreciate you finding time to fix custom resolution on the desktop editor preview window. They do not save and have to be typed in every single time. No preset fo -
HTML5 Engine Updates 2022-05-24
by The Glessnerd ·I guess i just dont know enough about it, but what forumula could be used to track total play time exactly? The number returned was crazy (something like 1654744816) -
How could I embed my GS arcade game on Wix website?
by adent42 ·You can embed the game for sharing, but not monetize (we don't currently show ads so it's only a mechanism for easy sharing).