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  1. Leaked documents of upcoming "Preview Player" on GS!!

    cbt
    by cbt · January 2011
    This top secret photo is captured by experimental more-top-secret techniques.
  2. Testing iAds...

    Scoots
    by Scoots · January 2011
    Tested again and now I see ATT ads. Top of screens menu, level scenes Clicked a few ;-)
  3. Stormystudios - 'Quake Builder and the Asteroids' update has been approved.

    StormyStudio
    by StormyStudio · January 2011
    I made it free last week (last Thursday), it rocketed into the charts, becoming no.1 action game in 13 countries and getting into the U.S. top 100 free games/apps/puzzles/actions charts...
  4. Testing iAds...

    sebmacfly
    by sebmacfly · January 2011
    - do you know if the iad actor with the behavior on needs to be in the top layer?
  5. I've just made Quake Builder full version free for 48 hours...

    StormyStudio
    by StormyStudio · January 2011
    #99 in Top Games (iPhone)
  6. Spawn & Destroy Actor

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    what are your spawn and destroy rules, take a picture if possible
  7. Spawn & Destroy Actor

    lloydowen
    by lloydowen · January 2011
    Hello, i have an actor which randomly spawns on the screen and when tapped destroyed and the respwan actor is set to spawn after 2 secs. But when i click (to destroy) another actor doesnt spawn?
  8. Big Picture Update - Communication, Updates, and a Game Jam!

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · January 2011
    I actually think Game Center is more important than in-app purchases. Yet, Game Center — COMPLETE GAME CENTER SUPPORT — with multiplayer and voice chat is a complicated task.
  9. Set Rule IF DOESNT COLLIDE

    lloydowen
    by lloydowen · January 2011
    if you put a destroy behavior in an actor , it destroys only that actor , and not destroys the actor that it collide with.
  10. Set Rule IF DOESNT COLLIDE

    POM
    by POM · January 2011
    if you put a destroy behavior in an actor , it destroys only that actor , and not destroys the actor that it collide with.
  11. Big Picture Update - Communication, Updates, and a Game Jam!

    butterbean
    by butterbean · January 2011
    Sure, in app purchasing would be nice, but if you don't have a top ranking free app, then don't expect a whole lot. From what I hear from devs, a small percentage of people actually click to pay for t
  12. Set Rule IF DOESNT COLLIDE

    lloydowen
    by lloydowen · January 2011
    how can i stop that ? Would it just be to destroy actor if collide? But then wouldn't it destroy both actors?
  13. Problem getting iAds to function properly...

    StormyStudio
    by StormyStudio · January 2011
    I have an actor, in the scene with the display iAd behaviour on. Set to display at top.
  14. moving a wall

    simo103
    by simo103 · January 2011
    You would need to create an Attribute for your moving actor and constrain is Y position + half its height to that attribute that would be its top side. Then when it collides with the wall you would ne
  15. Testing iAds...

    StormyStudio
    by StormyStudio · January 2011
    - do you know if the iad actor with the behavior on needs to be in the top layer?
  16. Big Picture Update - Communication, Updates, and a Game Jam!

    Sparkyidr
    by Sparkyidr · January 2011
    Leaderboards etc has been top of my list since I started with GS 13 months ago.
  17. how to set a limit on the number of spawn actor

    rino
    by rino · January 2011
    I am trying to make level one of my game to spawn only 5 enemies and no more. Whether I collide anything with the enemy to destroy it or not doesn't matter. So for example, one enemy is worth 50 poi
  18. Big Picture Update - Communication, Updates, and a Game Jam!

    Asymptoteell
    by Asymptoteell · January 2011
    Improved collision detection is my top choice by far.
  19. can I move the tracking area left or right ?

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    You put the control camera behavior in whatever you want to control tracking. Then click on the little camera next to the mouse cursor at the top left of the scene to adjust the trackign areas size ea
  20. Big Picture Update - Communication, Updates, and a Game Jam!

    dotsonj23
    by dotsonj23 · January 2011
    Don't underestimate the value of in app purchasing... I've spoken with high earning devs who swear by it, and if you look at some of them top grossing apps, many of them are free with iAP.
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