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  1. Looking for Some Awesome Artists

    goliath
    by goliath · January 2011
    Check out my work at garylovestodraw.wordpress.com. I have an iPhone specific tab up top.
  2. Details of my first game (lots of zombies, and plenty of blood)

    charlieaf92
    by charlieaf92 · January 2011
    About the perspective (top down car, not so top down building):
  3. I've just made Quake Builder full version free for 48 hours...

    StormyStudio
    by StormyStudio · January 2011
    #30 in Top Games (iPhone) on Jan 22, 2011
  4. best optimizations you know of

    cbt
    by cbt · January 2011
    All I can say is it is not that easy. I've been experimenting on recycling actors and spawning-destroying.
  5. FREE GameSalad Quicklook Mac desktop widget Download Now

    TwistedMech
    by TwistedMech · January 2011
    top man! I will be using this. I love your AppChogie free iphone app. Maybe you could sell the source or make it available so other GS devs can provide the feeds/videos. :-) Another beer perhaps?
  6. I've just made Quake Builder full version free for 48 hours...

    StormyStudio
    by StormyStudio · January 2011
    #34 in Top Games (iPhone) on Jan 21, 2011
  7. best optimizations you know of

    HoneyTribeStudios
    by HoneyTribeStudios · January 2011
    I don't use spawn or destroy either.
  8. Details of my first game (lots of zombies, and plenty of blood)

    quantumsheep
    by quantumsheep · January 2011
    About the perspective (top down car, not so top down building):
  9. Thoughts on how messed up the game world is

    quantumsheep
    by quantumsheep · January 2011
    How do you employ people for three years to make a top quality game? You need cash to pay them. People do not work for free usually.
  10. Project Merger Now Available!

    quantumsheep
    by quantumsheep · January 2011
    In addition, we could work on separate 'parts' of the game - say a top down level in one scene in one project, a side view in another scene in another project- then take these individual scenes and me
  11. Any "advanced" pixelmator users here?

    xyloFUN
    by xyloFUN · January 2011
    use the wand tool or selection tools that show up on the right at the top of the bar.
  12. Any "advanced" pixelmator users here?

    Dethe
    by Dethe · January 2011
    use the wand tool or selection tools that show up on the right at the top of the bar.
  13. sciTune's newest game - it's ridiculous (no seriously, it's embarrassing)

    VoidedSky
    by VoidedSky · January 2011
    CONGRATZ! I hope you top Angry Birds!
  14. Where's the "Big Picture"

    spliket
    by spliket · January 2011
    they've said they're coming (pause being on the top of my list / gamecenter 2nd), but I can't complain because It's opening doors to me that I can't open on my own at this time.
  15. Made in Arms

    tenrdrmer
    by tenrdrmer · January 2011
    get it in the store. I would bet if you get to top 100 and have a ton of horrible reviews you will go number 1 real soon just because people want to see how bad it is. drop in iAds and you've got you
  16. Merge Projects Program: Video Inside.

    TwistedMech
    by TwistedMech · January 2011
    I wonder if all the GS delays are caused by internal politics. Maybe there is a guy at the top who does not understand the words "community" or "communication matters&qu
  17. Scroll deadzone

    AjBlue
    by AjBlue · January 2011
    All you need to do is put that stuff on there own layer and use the scroll box
  18. Spawn Actor in middle on scene ?

    forklift
    by forklift · January 2011
    you could have it constrained to the camera x,y on a non-scrolling layer
  19. Scroll deadzone

    AjBlue
    by AjBlue · January 2011
    i don't want the screen to be able to scroll when sliding on the button panel, the panel spans the whole width of the camera, and is a non scrollable layer. its a slide to scroll screen, like in tshir
  20. Large water ocean

    gabrielstuff
    by gabrielstuff · January 2011
    Then, on my ocean animated background, I have fishes which are not moving. Touching them make them move to a specific point in the ocean (map). The camera top view, should follow them. Then a text is
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