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  1. Problem with increamenting an attribute!

    Toque
    by Toque · November 2016
    I make an actor and just use a Display text in it. Drag it on the scene. I like to see the game attribute changing and know visually whats going on.
  2. Best way to handel this

    Toque
    by Toque · November 2016
    Moving actors on start of scene comes in handy for other things as well. Because in creator we can't turn off layers or actors. They often get in the way. So I place them off scene on the sid
  3. Beserkatron Frenzy 2525

    mathusalemrex
    by mathusalemrex · November 2016
    if you could give it a quick test that wouild be grand
  4. Best way to handel this

    Japster
    by Japster · November 2016
    PS - if you have lots of rules in these actors, or if they end up having lots of rules, then the destroy/spawner option is probably better to gain performance if you find things are chuggy, unless you
  5. Best way to handel this

    quinn221
    by quinn221 · November 2016
    Thanks!
  6. Best way to handel this

    Toque
    by Toque · November 2016
    Japster method makes sense for that. If they move during play you will have to reset positions then. Remove destroy. Use change positions or change alpha to zero. Follow Japsters post.
  7. Best way to handel this

    quinn221
    by quinn221 · November 2016
    I use a destroy, the enemy will not return. I don't want to use a scene reset because I have coins and other objects I don't want to reappear. So I have it set up that the enemies just move offscr
  8. Best way to handel this

    quinn221
    by quinn221 · November 2016
    (Quote)
  9. swinging doors - use pin and COM?

    smurfted
    by smurfted · November 2016
    Excellent for those off centre objects that need collisions. Thank you boys..
  10. Problem with increamenting an attribute!

    Japster
    by Japster · November 2016
    ...and @asemarab are you absolutely sure that you only have 1 instance of the actor in question in your scene? - if you have it in your scene twice, it looks like it'll do what you're seeing? (unless
  11. Problem with increamenting an attribute!

    Socks
    by Socks · November 2016
    Also . . . . I've never really got the thing where an attribute that already exists is duplicated ? You see a lot of this on the forums.
  12. Best way to handel this

    Japster
    by Japster · November 2016
    Well, apart from the obvious (Reset Scene) - (You can use GAME attributes to store score, lives, progress), which would work for a static level? - ie. unless you're scrolling along?
  13. Problem with increamenting an attribute!

    Socks
    by Socks · November 2016
    I mean how can you tell that 'it always incrementing by 2 every 2 seconds [and] I never have an odd number' ?
  14. Problem with increamenting an attribute!

    asemarab
    by asemarab · November 2016
    I don't understand
  15. Problem with increamenting an attribute!

    Socks
    by Socks · November 2016
    How can you tell ?
  16. Issue With In-Game Currency

    Kevinw026
    by Kevinw026 · November 2016
    So I working on a Kid's Game. Each level, it asks you, which one is "color, ie: red". I have multiple actors on screen some hidden some visible right away. I use Tables for my variab
  17. What would be the best way to set this up?

    Kevinw026
    by Kevinw026 · November 2016
    --EDIT-- How do I save my in game currency to carry over next time you get on to the game....I tried first making a table the stored the currency, having it displayed and earned and so forth, it all w
  18. What would be the best way to set this up?

    Kevinw026
    by Kevinw026 · November 2016
    @Icebox How would I go about selecting the next level after this stage? Off top of my head I think I would set up maybe:
  19. Mute sound during preview?

    Toque
    by Toque · November 2016
    (Quote)
  20. What would be the limits with Gamesalad on size of game.

    Toque
    by Toque · November 2016
    Reduce size of MP3 files online, directly from your web browser. Useful service to fit more songs in your project by reducing the audio bit-rate.
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