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  1. How do you spawn an actor and position it relative to the actor?

    natclarke
    by natclarke · November 2016
    back of the hover bike. Is there a method to do this simply? (Image)
  2. How to make two actore always stay at a distance

    Japster
    by Japster · November 2016
    Hmm... @oswaldev018 - I really think you need to be more specific before the long-standing gurus will/can help on this one! - ie. are we talking in simple 1 or 2 axis? (i.e. horizontally, Vertically,
  3. State of GameSalad on 10-26-2016

    Nabbo (ReflectiveByte)
    by Nabbo (ReflectiveByte) · November 2016
    @Clock ZZzzz too much slow... I believe there was only one update this year and that was to fix the long hanging/pending issue and then full stop. Just promises left.
  4. What would be the best way to set this up?

    Kevinw026
    by Kevinw026 · November 2016
    * Depending on level you are on, text appears ex: Which one is Red? etc.
  5. How does the High-Scores work exactly?

    Kevinw026
    by Kevinw026 · November 2016
    is that way hard to set up? and If i use the amazon leaderboard or "gamecenter" can it only be accessed if you downloaded the app from amazon, what if i have the feature on my game,
  6. How does the High-Scores work exactly?

    fmakawa
    by fmakawa · November 2016
    No Google Play Leaderboards I'm afraid. You can use Appformative by @Hopscotch to make universal leaderboards. They also do much more than that. Its great.
  7. How to become rich and famous?

    BigDave
    by BigDave · November 2016
    you have good average 50-60 cents RPM on all your apps that good.
  8. How to make two actore always stay at a distance

    oswaldev018
    by oswaldev018 · November 2016
    I want to know how I can make my moving actor always be away from another actor at a distance that I choose
  9. HELP! Bug in my game that just started happening.

    Kevinw026
    by Kevinw026 · November 2016
    Ok thank you i will check those later today, hopefully I have some better luck.
  10. Enemy Movement ( what am I missing?)

    quinn221
    by quinn221 · November 2016
    @Icebox Perfect Thank you so much
  11. Enemy Movement ( what am I missing?)

    Icebox
    by Icebox · November 2016
    @quinn221 hmm strange works pretty well here tell me if you face issues with this , i used your graphics.
  12. Enemy Movement ( what am I missing?)

    quinn221
    by quinn221 · November 2016
    (Quote)
  13. Enemy Movement ( what am I missing?)

    Icebox
    by Icebox · November 2016
    @Socks Yea I remember i had a long discussion with you about magnitude sometime ago , and you explained that there is no need to constrain it to an attribute
  14. Gamesalad discount down?

    Japster
    by Japster · November 2016
    @fmakawa - well, besides that fact that yeah, that'd make it too late (Image)
  15. Enemy Movement ( what am I missing?)

    Icebox
    by Icebox · November 2016
    You can do it this way , if you want
  16. Enemy Movement ( what am I missing?)

    Socks
    by Socks · November 2016
    (Quote)
  17. Enemy Movement ( what am I missing?)

    Icebox
    by Icebox · November 2016
    @quinn221 This is something not related to your question. There is a thing here im not sure of maybe im wrong , but on earlier gamesalad builds it didnt allow you to type in a numeric expression in a
  18. Enemy Movement ( what am I missing?)

    quinn221
    by quinn221 · November 2016
    Thanks... I feel like i have game ADHD going on..I have 3 games in the works at one time...I really just need to finish one up then move to the next. Again thanks for all your help you provide on all
  19. Enemy Movement ( what am I missing?)

    quinn221
    by quinn221 · November 2016
    Correct I do have bunch of other stuff, I just stripped the game down so it was not huge for the demo. I do probably have to go through and clean up the logic as well.
  20. Enemy Movement ( what am I missing?)

    Socks
    by Socks · November 2016
    There are a number of other strange things going on - but not knowing how the project is meant to work they could all be intentional . . . .
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