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  1. Camera control doesn't work

    StormyStudio
    by StormyStudio · January 2011
    then choose layers (it may already be active)
  2. I just recycled my actors and the performance is awesome

    quantumsheep
    by quantumsheep · January 2011
    Instead of spawn and destroy a missile, I start the level out with 15 missiles offscreen and move them when needed. The mb stay low and do not rise. No slowdowns in fps either. Just had to share.
  3. I just recycled my actors and the performance is awesome

    Portyman
    by Portyman · January 2011
    Instead of spawn and destroy a missile, I start the level out with 15 missiles offscreen and move them when needed. The mb stay low and do not rise. No slowdowns in fps either. Just had to share.
  4. Merge Projects Program: Video Inside.

    AppChogie
    by AppChogie · January 2011
    I have spent hours merging projects together and now its is so simple. Darren and Wayne are pushing the limits of GameSalad and truly shaping GS into the top development environment to use. I have a f
  5. ANOTHER question

    jonmulcahy
    by jonmulcahy · January 2011
    Watch every tutorial video, they are in the huge tutorial sticky at the top
  6. Questions about actor spawn and destroy

    xznkok
    by xznkok · January 2011
    Have you tried just using spawn and destroy? it's really not that bad on memory in my tests. I spent a whole day dealing with trying to get all the recycling stuff to work and then went back to a spaw
  7. Did anyone here do some crash experiment??

    xznkok
    by xznkok · January 2011
    For example, put a actor on scene and keep spawn, destroy another actor, and also put a actor display how many actors have been generated. Then put the project on iphone 3gs or 4 to check after how m
  8. Questions about actor spawn and destroy

    tenrdrmer
    by tenrdrmer · January 2011
    Have you tried just using spawn and destroy? it's really not that bad on memory in my tests. I spent a whole day dealing with trying to get all the recycling stuff to work and then went back to a spaw
  9. Questions about actor spawn and destroy

    xznkok
    by xznkok · January 2011
    i hope your not changing the alpha of the bullets onscreen, its much easier placing the bullets in the grey area offscreen. you want to stay away from spawn and destroy and physics if you can. instead
  10. Interested in a Canabalt like template?

    Hachiko
    by Hachiko · January 2011
    you can shoot bullets easily without spawn and destroy, setting up delay between bullets, and shoot them in different direction :P For those I will not accept request for updates, I'll just update th
  11. Questions about actor spawn and destroy

    AjBlue
    by AjBlue · January 2011
    i hope your not changing the alpha of the bullets onscreen, its much easier placing the bullets in the grey area offscreen. you want to stay away from spawn and destroy and physics if you can. instead
  12. I need URGENT help !! Help!!

    AjBlue
    by AjBlue · January 2011
    way but have a rule if overlapped or collided destroy. and make another for the middle saying when overlapped score point. i dont think you can have ho ops at an angle using this method but its a st
  13. Questions about actor spawn and destroy

    xznkok
    by xznkok · January 2011
    I want to understand clearly about actor spawn and destroy.
  14. I need URGENT help !! Help!!

    Thani
    by Thani · January 2011
    2 , How can i make hoops and let my actor get destroyed when it collides or overlaps with the top or down part of the hoop , just like the one in the game ( http://www.miniclip.com/games/stunt-pilot/e
  15. overlapping actors

    fullviewmedia
    by fullviewmedia · January 2011
    . Do you happen to know how to rule for collide with top of an actor not all 4 sides?
  16. Press - Drag Outside Actor - Release - Start (Problem)

    Sandbird
    by Sandbird · January 2011
    And about the giggle issue, I've made a copy of the main actor but set its clone to a non movable object so i say when velocity = 0, destroy actor1 and spawn his clone, so its not moving. The problem
  17. can I use free version Gamesalad in paid games ?

    simo103
    by simo103 · January 2011
    following up on CTM's post in case you can't find what Gamesalad accelerator is .. the Gamesalad team provide a service to publish and promote certain top quality games in exchange for unknown revenue
  18. Magnitude attribute stop?

    simo103
    by simo103 · January 2011
    OTHERWISE: I have a project where an archer fires an arrow when the enemy advances to a certain range. The arrow is spawned and has its velocity and rotation set so it travels and falls correctly. How
  19. Performance / Optimization

    simo103
    by simo103 · January 2011
    madmassey .. thanks for the tips ... this particular topic is very perplexing to me as there seems to be many ways to achieve a desired result but only a few of those are right performance wise.
  20. spawning problem

    forklift
    by forklift · January 2011
    You're welcome. I hope that fixes your problem. I ran into that problem a lot with my current "OhNoes! UFOs!" game. I'd be done with a scene and wanted to add more buildings, etc.
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