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  1. iOS 4 for iPad? No...

    iDeveloper
    by iDeveloper · July 2010
    Try iOS 4.2; iOS 4.1 is already out in BETA form, so iOS 4.2 should be the version for the iPad. For all we know, there could be an iOS 5 coming soon, like the end of this year. Apple sure seems to be
  2. GameSalad Textbook

    Photics
    by Photics · July 2010
    Only one person sent in a response to the expert interviews. I might have to drop that section. I'm thinking that the big shot game developers don't want to participate because... 1) The don't like me
  3. RADARHEAD - A Musical Art Game

    FranzKeller
    by FranzKeller · July 2010
    One thing I wanted to resist doing was adding the dividing lines, to make it NOT the normal sequencing situation ;-) There are many choices for that ( I have 50 music apps on this iPad alone... And is
  4. 99c vs 1.99 POLL - How much do you spend?

    Chunkypixels
    by Chunkypixels · July 2010
    I'll basically pay anything from 99c up to $9.99 for an iphone/ipad game, if I think its really worth it. I'd say my average spend per game is around $2.99.
  5. iPad sales comparing to iPhone sales

    ericdg123
    by ericdg123 · July 2010
    What do you mean messed up? If you mean they look like they are in good positions on the computer screen but when you put them on the ipad or iphone they are hard to get to I understand. It was not
  6. iPad sales comparing to iPhone sales

    ericdg123
    by ericdg123 · July 2010
    I felt the same way polygame. But since iphone and ipad are almost identical in all ways that matter, I just did it and it worked fine with no problems. The accelerometer and so forth appear to be t
  7. iPad sales comparing to iPhone sales

    AfterBurnett
    by AfterBurnett · July 2010
    I'd LOVE to make iPad apps but I don't have one to test on. I'm not releasing a game without thoroughly testing on the specific hardware it's intended for.
  8. iPad sales comparing to iPhone sales

    ericdg123
    by ericdg123 · July 2010
    For me I was very surprised about how good my ipad sales were. I only made one of my games available for the ipad because I wanted to see how sales would be. I'll be making my other games and future
  9. Has anyone figured out great tilt control for GS?

    scitunes
    by scitunes · July 2010
    just tested it on my 2nd gen itouch and it worked perfectly. Tested it on my iPad and the movement worked fine but the calibration button didn't seem to respond (however this wasn't made for iPad so t
  10. Exchange Reviews

    Ruslan21
    by Ruslan21 · July 2010
    Does anyone want to exchange review for ipad game.
  11. Has anyone figured out great tilt control for GS?

    scitunes
    by scitunes · July 2010
    i'll try it on the iPad and let you know. I have only tested it on my 2nd gen iTouch. But I have the exact same rules in an iPad game that works fine.
  12. Has anyone figured out great tilt control for GS?

    goliath
    by goliath · July 2010
    Scitunes, should your demo work for the ipad as well? I am just wondering because up and down is still not working...
  13. iPad sales comparing to iPhone sales

    chosenonestudios
    by chosenonestudios · July 2010
    Also I'd make it for iPhone / Touch because they're more mobile, and more "utlity" devices while the iPad is more of a gaming device...
  14. iPad sales comparing to iPhone sales

    chosenonestudios
    by chosenonestudios · July 2010
    Not sure about your question, but at least for me iPad sales have always been around 30% of my iPhone / Touch Sales.
  15. Hello - I'm new :)

    reddotinc
    by reddotinc · July 2010
    For games on the iPad I would suggest Star Daze HD (Made by TShirtBooth), and Stunt Squirrels! HD (Made by FireMapleGames). Your issue with the game may have been from a less experienced dev, and I ca
  16. intermitant behaviors

    peakprod
    by peakprod · July 2010
    I want to stop or start multiple actors (individually) with Ipad touches.
  17. Hello - I'm new :)

    mrTortex
    by mrTortex · July 2010
    My first post here. I'm not new to game dev, but fairly new to iPhone/iPad dev. I've been working with pure code for a while, but wanted a way to test game ideas quickly on a real device, so thought
  18. **Space Crayons** for iPad now ready - Promos

    guru-at-zidware
    by guru-at-zidware · July 2010
    Space Crayons is ready in the education store for iPad.
  19. iPad sales comparing to iPhone sales

    expired_012
    by expired_012 · July 2010
    lets use an example: Around how much would a utility iPad app that is in the top 25 paid apps in the US utility category make? Around how much would the same utility app remade for iPhone in the same
  20. Click anywhere to...

    jeffheif1
    by jeffheif1 · July 2010
    Will the "mouse button" work the same as touching the screen on an iphone/ipod/ipad? so you can TOUCH it anywhere? or will it only work on the computer?
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