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  1. Changing Background colour due to collision

    MentalDonkeyGames
    by MentalDonkeyGames · March 2016
    If the actor is spawned in the back of the bottom layer, it would not cover anything up.
  2. Changing Background colour due to collision

    fmakawa
    by fmakawa · March 2016
    Perhaps but bare in mind that there will multiple actors that can collide in many different colours. IF I spawn actor at the back of the scene. I would then have the next collision not showing since …
  3. I need critics about my game!! help me develop please

    KevinCross
    by KevinCross · March 2016
    I'm guessing that's what the heart at the top is for. It was ticking down even when I wasn't being hit. The heart at the top and the health bar at the bottom is definitely confusing. Maybe change the
  4. Sending and Receiving data using your own SQL Server - PHP file and TestProject included

    jonmulcahy
    by jonmulcahy · March 2016
    (Quote)
  5. Sending and Receiving data using your own SQL Server - PHP file and TestProject included

    J.Pharaoh
    by J.Pharaoh · March 2016
    (Quote)
  6. I need critics about my game!! help me develop please

    BigDave
    by BigDave · March 2016
    your sides/wall indicate isometric perspective but your figure remains always top down
  7. Changing Background colour due to collision

    MentalDonkeyGames
    by MentalDonkeyGames · March 2016
    You can do it with a separate actor that will be spawned to the back of the layer at the point of collision. In that actor you can have it change to the color you want, and have it change its size (&a
  8. Ufo war:galaxy battle - In development - Need you opinion

    jollydo
    by jollydo · March 2016
    * Destroy enemies by touching them with your finger
  9. Battery Licker coming soon!

    BigDave
    by BigDave · March 2016
    +the number in the background is cut at the upper top
  10. Sending and Receiving data using your own SQL Server - PHP file and TestProject included

    jonmulcahy
    by jonmulcahy · March 2016
    Put a new line after the the <?php line at the top and type in
  11. Mathematical problem

    OrvilFox
    by OrvilFox · March 2016
    (Quote)
  12. Mathematical problem

    Socks
    by Socks · March 2016
    (Quote)
  13. Mathematical problem

    OrvilFox
    by OrvilFox · March 2016
    (Quote)
  14. Mathematical problem

    Socks
    by Socks · March 2016
    Lowest layer first > Lowest actor within that layer > Topmost code first within that actor.
  15. Mathematical problem

    OrvilFox
    by OrvilFox · March 2016
    One question about your Fast Constrain v2, why does the child disappeared if I move it to the lower layer than the parent?
  16. Help needed! Multiple animations for character movement?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · March 2016
    (Quote)
  17. Help needed! Multiple animations for character movement?

    Franto
    by Franto · March 2016
    I wanted to add that on top of the integer method that was suggested, which is the most optimal. Using the "else"{windows} or "Otherwise"{Mac} part of the rule set
  18. Game of the Month: March Submissions Thread

    mhedges
    by mhedges · March 2016
    Katz the Samurai is running across the city rooftops, trying to catch her enemies! Guide her through the endless rows of skyscrapers avoiding falls, planted bombs and flying saws!
  19. Best way to Spawn 100 objects in a Game Scene size 50,000 x 50,000

    Franto
    by Franto · March 2016
    Is the actor spawner on a non-scrollable layer?
  20. Need a little help here with some logic that doesn't seem to be making sense

    Deviros
    by Deviros · March 2016
    It is in essence, a laser beam. That's supposed to stop spawning more laser beam parts when it hits a 'floor' piece. That logic is sound - if it his a floor object, that section of the laser destroy
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