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OhNoes! UFOs!
by quantumsheep ·So, QS... in your game 'Attack of the Krakken', did you use the method of keeping actors just off screen until they're needed or do you constantly spawn and destroy your lasers, enemies, etc.? -
Do you need original soundtrack and music for your games?
by 68kStudios ·And this is Star Ride( an iPhone game featuring my music) on the Guardian "top 10 of summer 2009 games" http://www.guardian.co.uk/technology/gamesblog/gallery/2009/jul/30/games-iphon -
First App: Demon Hunter Episode 1
by TwilightHunter ·Yeah I'm still going through how to make a cleaner gameplay, and I haven't really decided if I'm going to continue the game as a platformer, as I would like to try a couple of different ways (Top down -
Animation
by tenrdrmer ·yeah whatever works best for you. I have actually used layers in gimp and just made all invisible and then each time I make the next layer visible save that frame. So really what ever works for you is -
OhNoes! UFOs!
by forklift ·So, QS... in your game 'Attack of the Krakken', did you use the method of keeping actors just off screen until they're needed or do you constantly spawn and destroy your lasers, enemies, etc.? -
What is your best app SO FAR?
by MarkOnTheIron ·The top in terms of revenue: -
Behavior Help
by Hachiko ·Umh, as I see it, you're destroying that dice actor after 2 seconds, but you're not respawning it in the actor A right? -
Behavior Help
by craps ·But still no luck - a one time roll only. (The reason the destroy actor is there is to show what is underneath the animation.) -
Position in Scene/Layers
by Aldo ·I have a problem with the joystick. It has a separate Layer (without scrollable). -
Restitution Bug - Every bound the restitution became shorter...
by scrapee_net ·Hello. I started another game... I have a actor called for example "Man"that is drop from the top of the screen. Its restitution is set to 0... There is also a platform, with the res -
The Mac App Store...
by scitunes ·Great program overall, but no layer effects like photoshop has (no beveling, patterns, etc.) so I rarely use it. -
How many moving actors can Gamesalad handle?
by quantumsheep ·On an ipad I would avoid more than 50 32x32 characters. Avoid spawn/destroy and keep in mind that music and sound fx will cause performance drop off. -
How many moving actors can Gamesalad handle?
by TwistedMech ·On an ipad I would avoid more than 50 32x32 characters. Avoid spawn/destroy and keep in mind that music and sound fx will cause performance drop off. -
Moving backdrop not character
by GamersRejoice ·game can be viewed) there is an icon up in the top left of that area that looks like a camera. Click on that and take the little handles in the yellow area and drag them all to the center. This contr -
★★★ SALE: Platform Template Now Only £7 ★★★
by UtopianGames ·maybe we will see a top 100 hit? -
Actors hiding behind foreground can still be "touched"
by Asymptoteell ·do nothing. Otherwise, when touch is pressed, destroy actor. That should work. -
Any GameSalad Competitions planned for 2011?
by simo103 ·On the other issue of the contest I think it's a great idea. I think open to all members as that is the philosophy behind the software and numerous categories judged by the web population to say top f -
Any GameSalad Competitions planned for 2011?
by tenrdrmer ·And yeah I think there should be other criteria than just sales. I think maybe sales in conjunction with a few other criteria to reduce the entries down to say the top 5 in each pre determined categor -
My first game - Reaper
by allaboutiweb ·Air to Air Refuelling a/c may will come in the top of the screen as a powerup etc.... lots of things. I also want to allow the user to select the cammo on their UAV and get the Gnd to Air Missiles to -
How to loop a scrolling background image - Flinstones Style
by StormyStudio ·4D frog, just checking you have actors in a non scrollable layer...good.