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  1. Spawn actors in different layers than the spawner

    architectpianist
    by architectpianist · December 2010
    In my game, the user taps the screen to create a random pentomino. The background is scrollable, separate from the spawner. When the spawner is in the scrollable layer, the tap stops working outside t
  2. memory leaks in .90 ? app just keeps rising in mb.

    Stormtrix
    by Stormtrix · December 2010
    I've even got it to destroy the card and respawn the next card thinking it would save on memory.
  3. Running Wild Out Now 99c

    Scoots
    by Scoots · December 2010
    I just love this game. Once the word gets out this is going to bullet to the top.
  4. * Promo Codes * for Puzzle Dozer HD

    tenrdrmer
    by tenrdrmer · December 2010
    I've done it too. first time I ever tried to use a code I bought doodle destroy 2 from my phone. LOL
  5. Trouble controlling a character

    simo103
    by simo103 · December 2010
    generally people would use the Destroy behavior based on a trigger like touch or touch then a timer.
  6. Help Need FB on difficulty-Space Fortress 1.1 free game

    rickdal
    by rickdal · December 2010
    Unfortunately, you can't change the scenes offset, so the cutoff happens at the top of the screen. That's why I had to use a funny workaround and make the game "upside down" in the
  7. Pause Menu Effects

    gyroscope
    by gyroscope · December 2010
    Make a new actor called Blackout – whoops, edit: make it black -setting its Alpha to 0. Put it outside of the screen area, making sure its below the layer of your menu graphic. Also a new boolean attr
  8. Attack of the Kraken - 1.1 - out now, Poodle Invasion included! :D

    quantumsheep
    by quantumsheep · December 2010
    As well as the new Poodle Invasion level I've chucked in a 'menu' button (top right) in every level so you can exit at any time. There's also a new control method, a smaller app size overall, and a mo
  9. Possible to double click the scene to zoom out?

    ArtieChoke
    by ArtieChoke · December 2010
    I am going to make a mini gold game and its going to be seen from the side and a bit tilted up, but it wont show the whole hole, just a bit, and I know you can use your finger to scroll and have a loo
  10. How to wrap less than the full screen?

    JohnPapiomitis
    by JohnPapiomitis · December 2010
    Instead of wrapping y, you could have a rule when self position y > 400 (youll have to tweak that number) change attribute self position y to 100. That way when it gets it to the top it goes do
  11. How to wrap less than the full screen?

    Portyman
    by Portyman · December 2010
    Not exactly, The screen does not scroll, it wraps x and y. I want The ship as soon as it hits the bottom button area to wrap to the top. Similar to what was done in the game space fortress . I want wr
  12. How to wrap less than the full screen?

    JohnPapiomitis
    by JohnPapiomitis · December 2010
    you mean you want the screen and game to scroll but the buttons stay in the same place? All you do is go into scene then layers make a new layer put your buttons in there and uncheck scrollable. All t
  13. GRAVONAUT - Now Available on the App Store! - 8 Bit Astro Adventure

    NexusGameStudio
    by NexusGameStudio · December 2010
    On the bright side, first bit of good news: Gravonaut is featured under "New and Noteworthy" under the arcade and adventure categories, the top 5 of 20 (Image)
  14. this feature ONLY for 9.0?

    QbAnYtO
    by QbAnYtO · December 2010
    i'm asking because i only want a certain layer (actor) in the background looping. so when i check the "wrap x axis" box, EVERYTHING loops... creating an orgy os actors (ew). so....ye
  15. My iAds experience

    gazjm
    by gazjm · December 2010
    again for over xmas as it will be near the top.
  16. GRAVONAUT - Now Available on the App Store! - 8 Bit Astro Adventure

    NexusGameStudio
    by NexusGameStudio · December 2010
    @POLYGAMe, for the scanlines, I made a filter overlay thats semi-transparent that has a line filter on it, when applied on a non moving layer, it gives the effect of scanlines of an old CRT monitor or
  17. I've officially had it with GameSalad!

    mza1979m
    by mza1979m · December 2010
    Anyways, just a few more Air Miles and I can get a top of the line Macintosh laptop! Although I don't think I can wait another 4 months or so, I might just go grab me one sooner and pay for it, with l
  18. My iAds experience

    gazjm
    by gazjm · December 2010
    The free version of Bounty Hunter (iad's) has gone into review today, I'm hoping it makes it through before the deadline, that way it should be at the top of the new release list over xmas!
  19. HUD isn't working

    cbowers428
    by cbowers428 · December 2010
    yea its weird but i have the hud as the top layer, it just disappears in preview mode, i'll see if i get it to work
  20. HUD isn't working

    gyroscope
    by gyroscope · December 2010
    Hi cboers428; how odd; the only thing I can think off what going on is all of your HUD graphics are hiding beneath a large background graphic. If you go into Scene>Layers, and you might see you
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