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  1. Review the iOS 4 Readiness Checklist‏.... WHAT THE F*** ?????

    GameSalad
    by GameSalad · July 2010
    I just put up the poll to see who was still using Leopard since Xcode needed for installing the GS Viewer on iPad is only available for Snow Leopard.
  2. Performances

    QuinnZoneStudios
    by QuinnZoneStudios · July 2010
    Everything runs like a dream on the iPad and no doubt it will on the iPhone 4, as the latter has twice the amount of ram as the iPad. So for my current game, I'm pretty well resigned to releasing it f
  3. Performances

    design219
    by design219 · July 2010
    Also, I would assume that the iPod will be redesigned to look more like the iPhone 4 at some point and the performance will increase. I'm also looking forward to the iPad with the iPhone 4 look... tha
  4. iPad Publishing costs and what do I need

    SB.Dev
    by SB.Dev · July 2010
    Does that support iPad? Because I have 3.1.2 and it dosen't.
  5. iPad Publishing costs and what do I need

    SB.Dev
    by SB.Dev · July 2010
    If I do need xcode do I need to have the latest version that supports iPad apps as well as iPhone?
  6. July 4th Weekend Sales: Gameloft, EA, Glu, Namco and More

    JCFord
    by JCFord · July 2010
    • Brain Challenge HD (iPad), $4.99 → 99¢
  7. Problems installing

    firemaplegames
    by firemaplegames · July 2010
    And I believe the iPad and iOS4 XCode SDK only run on Snow Leopard...
  8. iPod/Phone Sales Vs iPad sales

    peachpellen
    by peachpellen · July 2010
    iPad hype is still up there - it wont start to drop until around February 1st 2011, I reckon.
  9. Need Help with Reviews for "Cake and Ice Cream", Promos, Swap Reviews!

    peachpellen
    by peachpellen · July 2010
    As to the Aussie dollar - ARGH. It HAS picked up some, and seems to still be doing so. This is NOT good for me. I make money online, ONLY online, and get paid in USD. When the dollar was terrible some
  10. Comet Blast!!! Codes - Ipad game

    ORBZ
    by ORBZ · July 2010
    Oops, I didn't realize it was iPad only. I took PRJJJ4MY4L4L. I'll review it when I get an iPad (Image)
  11. Comet Blast!!! Codes - Ipad game

    Rob2
    by Rob2 · July 2010
    9XJPXYMM9FF4 its looking and sounding great...but gets stuck on how to play page.....in fact can't seem to play at all?? just goes back and forward...have you tested it on an ipad?
  12. Comet Blast!!! Codes - Ipad game

    expired_012
    by expired_012 · July 2010
    thats a lot of codes lol. Wish I had an ipad so I could try it out (Image)
  13. Attribute Game.Touch 1 2 3 4 5 MEAN PLS

    CodeMonkey
    by CodeMonkey · July 2010
    iPhone/iPod Touch only accepts 5 touches at a time. iPad accepts up to 11.
  14. iPod/Phone Sales Vs iPad sales

    chosenonestudios
    by chosenonestudios · July 2010
    Pretty consistently iPad sales have been around 1/3 or 33% of iPhone/ iPod sales... For me and a bunch of other people... (You can find this exact same thread around here somewhere if you search) Even
  15. Comet Blast!!! Codes - Ipad game

    sloth452
    by sloth452 · July 2010
    Just though you guys may want some codes for my game please review it. thanks
  16. iPod/Phone Sales Vs iPad sales

    expired_012
    by expired_012 · July 2010
    iPhone sales should be much higher I heard because it's a bigger market since more people have it. With the iPad, however, there is less competition so if you make a really good app and it goes up the
  17. iPod/Phone Sales Vs iPad sales

    beefy_clyro
    by beefy_clyro · July 2010
    Hi. Now the hype of the iPad has died and the new hype is on the 4G iPhone, how are people finding their iPad sales compare to their iPhone sales? I havent made an iPad game yet, just wondered how sal
  18. Background moving opposite to camera tracker.

    gyroscope
    by gyroscope · July 2010
    They are very impressive, both by JCFord. The first one shows the principal but you can't download the game file, unfortunately:
  19. Background moving opposite to camera tracker.

    gyroscope
    by gyroscope · July 2010
    P.S. Glad you like the animation, that was at 15 FPS. Interestinng to note that on the iPad, I'm now getting 30 FPS and left and right facing anims. I'm pretty stoked again after almost abandoning my
  20. How does everyone deal with collision detection?

    ORBZ
    by ORBZ · July 2010
    4. Physics.Movable ? Two objects which are Physics.Movable = false will never collide, even if you constrain their attributes to be right on top of each other the collision detection engine just does
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