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  1. Planet like gravity

    Thunder_Child
    by Thunder_Child · August 2015
    Two hydrogen atoms colliding would create helium so wouldn't you destroy both and spawn a new stable particle? (Image)
  2. Heart2Heart

    bluesquare
    by bluesquare · August 2015
    open boards each offering a unique challenge
  3. 100 scenes with 100 repeated actors in each scene! File size Problem!!

    Armelline
    by Armelline · August 2015
    As for lag, the scene will take a second or two to generate at the start, but after that there should be no difference between spawning and pre-placing the scene.
  4. 100 scenes with 100 repeated actors in each scene! File size Problem!!

    GameAlchemist
    by GameAlchemist · August 2015
    Hey @Armelline , I am now able to spawn everything from tables but I still have to keep the scenes due to reason you may know about the AI since you saw my file. Now the thing is I am using one spawne
  5. Please vote on the most vexing bugs in the bug tracker

    Armelline
    by Armelline · August 2015
    The problem here is that each attribute has a unique number assigned to it. This is presumably what they use to reference the attribute in the actual code the game is converted to. Let's say I make a
  6. 100 scenes with 100 repeated actors in each scene! File size Problem!!

    Armelline
    by Armelline · August 2015
    all said, you might be best off using tables to spawn the levels for your game, and using only one scene. An added bonus of doing it that way is that you can use Tiled to make the levels, and they're
  7. Odd behavior with moving actors

    ookami007
    by ookami007 · August 2015
    Interesting. I was spawning from bottom to top and by changing it to spawn top to bottom, it fixed it. That slight delay between when it's spawned and when it starts moving causes an issue from bott
  8. Using tables to keep track of enemies alive: stuck on part of the logic?

    mhedges
    by mhedges · August 2015
    * I have to create a rule within each enemy actor so that when the chosen tableCellValue is equal to its self-value (unique identifier), then that actor fires a bullet.
  9. Odd behavior with moving actors

    Socks
    by Socks · August 2015
    What does 'I've generated' mean in this context ? I'd guess these actors are spawned, and the spawn behaviour is in a Loop behaviour or maybe a Timer, but there really should be no need to guess at th
  10. The Truck Driver now available in the Google Play Store!

    phyziko
    by phyziko · August 2015
    destroying your truck.You will drive 16 totally unique trucks in 24 levels. Drive through valley, jungle, city day and night, ice peaks, and desert.
  11. Cannot select multiple actors in scene editor

    Socks
    by Socks · August 2015
    (Quote)
  12. Cannot select multiple actors in scene editor

    zenfini
    by zenfini · August 2015
    I agree as well. I have a scene I am trying to layout and it got so tedious to move things I have started spawning them so I can change parameters to move lots of objects at once. Even if you couldn
  13. timers

    Gnarly
    by Gnarly · August 2015
    Yeah game start works fine. But replay its really noticeable on the 5th spawn its spawns .2 early and game is impossible to survive............
  14. timers

    Gnarly
    by Gnarly · August 2015
    Spawn at 3.4 seconds, 5.2 seconds, 6.8 seconds...
  15. How to do types of damage

    SLOCM3Z
    by SLOCM3Z · August 2015
    Just make a few separate actors. AOESpawner actor would be when collides with tag:enemies(or whatever) spawn actor AOE. In AOE rules just interpolate(this will change it's size to a larger square that
  16. Amazon Underground anyone?

    jigglybean
    by jigglybean · August 2015
    It's an interesting concept. I had the email earlier today and thought 'hmm'. My games currently do well on Amazon in terms of ad revenue. However, the possibilities this has are pretty unique.
  17. Magnitude Function

    Socks
    by Socks · August 2015
    (Quote)
  18. Magnitude Function

    yaywaffles95
    by yaywaffles95 · August 2015
    @Socks I finally figured it out! I was spawning the "enemies" using the background and relative to the background. This made the actors randomly stop, walk past others, attack nothin
  19. Spawning Particles at specific position

    Lovejoy
    by Lovejoy · August 2015
    (Quote)
  20. Spawning Particles at specific position

    Village Idiot
    by Village Idiot · August 2015
    of the particle emitter and I think it's now spawning in the right place. Would that sound right to you? I've got to adjust the spawn rate etc to get a more accurate idea of whether it's on the mark
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