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  1. Apple is killing the Indie developer

    andrewm2211
    by andrewm2211 · December 2010
    or not, what I do just for good measure is I stop, stop thinking about deadlines, and stop thinking about pressure and say to myself.
  2. Pinch to zoom in and out in GS?

    CapitalGames
    by CapitalGames · December 2010
    I've tried out your method for pinch/zoom (great work by the way), but I've found that my UI elements also shrink/grow even though they are on a separate non-scrollable layer. Is there a way around th
  3. Mole in a Hole Now Available on the Appstore!

    butterbean
    by butterbean · December 2010
    Well you are certainly one of the top developers here in GS, and this is an incredible game. Don't lose sight of that, and remember, some games don't become popular until months after as well. All hop
  4. random level generator problem

    diegocs
    by diegocs · December 2010
    blow a certain platform, this one is supposed to destroy itself
  5. only colide with the sides of a wall, no the top of it

    diegocs
    by diegocs · December 2010
    can i make a character die only if it crashes with the sides of an actor, not with the top of it?
  6. Mole in a Hole Now Available on the Appstore!

    butterbean
    by butterbean · December 2010
    @Chunky: Sorry to hear about sales, this is certainly a very polished game, and one of the top games in GS.
  7. created a game... but realised i need an account with apple...

    utongrag
    by utongrag · December 2010
    okay thought i would get this straight sorry its 2:30am in south korea right now, i went through the imaging database i have the image i did this from was a drawn image what i drew a while back and sc
  8. *** Bounty Hunter Version 1.1 ***

    gazjm
    by gazjm · December 2010
    Bounty Hunter lite has been teetering on the edge of the UK top 100 and USA 100 for kids in the last day! Anybody who fancies helping me break into the top 100 please, pretty please download the lite
  9. Demo: Character infront and behind objects

    zpl
    by zpl · December 2010
    you have sliced the view to horisontal areas, every area (layer) has own hero actor (which is hidden from screen when not needed), you switch hidden hero actor to correct position (inside scene) when
  10. Demo: Character infront and behind objects

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · December 2010
    I think it's easy to create. Here's how I'm thinking I would do it. There are multiple actors for each tree. The top tree actor goes invisible based on the main actor's "Y" position,
  11. Yet another random spawn without override question

    frario
    by frario · December 2010
    -- destroy this actor
  12. Demo: Character infront and behind objects

    UtopianGames
    by UtopianGames · December 2010
    There's no spawning or destroying in this example, but your right spawn destroy is a bad idea atm imo.
  13. Hi everyone

    LordTarantor
    by LordTarantor · December 2010
    If you go to the top, you will see the support tab and there is the help where you will find a lot of cool stuff to get you started. Also like in the middle of the forum there is a yellow part where y
  14. Newest screenshot from my platform game!

    BackUpAndDown
    by BackUpAndDown · December 2010
    (the images along the top of the screen are just concept placeholders, i'll be updating them later today.)
  15. Demo: Character infront and behind objects

    UtopianGames
    by UtopianGames · December 2010
    It's not as simple as putting the trees in different layers i can assure you, have a go and see what happens:)
  16. Demo: Character infront and behind objects

    mza1979m
    by mza1979m · December 2010
    I may be wrong, but as magic101hi said, I don't see why you can't use layers to do this (unless that is what you did?). I haven't really tried it, but when I think about it, why can't we just put the
  17. Adventure test1

    UtopianGames
    by UtopianGames · December 2010
    Quest: find and return the sacred dragon egg to the Doom Dragon's lair located at the top of warlock mountain.
  18. When I finish a level then come back to it the enemies are gone.

    ArtieChoke
    by ArtieChoke · December 2010
    This is because you would of used the destroy actor, I think you can add the reset scene when you reenter the level and it will bring them back. But I might be wrong.
  19. Making a liquid game layer

    JohnPapiomitis
    by JohnPapiomitis · December 2010
    is pressed you could spawn the first splash, and destroy right after the splash. Then when touch is pressed and then use a timer to determen how long its pressed do the other 2. Im sure theres alot m
  20. Making a liquid game layer

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · December 2010
    I get the physics part, but visually I'm not sure how I can make this transparent layer that shifts as if it's a liquid.
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