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My provisioning profile needs to be deleted and set up again
by xyloFUN ·i opened x code, and from the file (top menu on the screen) selected file > open, selected the GS file but nothing happens. XCode does not open a window -
My provisioning profile needs to be deleted and set up again
by JohnPapiomitis ·Yes the project gamesalad sends you,you have to open with xcode. ANd select build and release at the top. Build it and it wil give you a .app file. THats the actually application. You need to zip that -
How do you create game attributes - noobie question
by gyroscope ·Hi strangealien; I gave my example "off the top of my head" but as MH said it's perhaps a bit more advanced that the simpler version he gave. I wanted you to understand how other att -
Is size everything?
by allaboutiweb ·I see what you are saying juzcook, but GTA is a top down racer style game on the iPad. Perhaps we should all aim a little higher...or am I just getting ahead of myself because I can finally see my fir -
Transparent iAd actor for each level
by sebmacfly ·the iAd will be shown in the top or bottom (depend on your behavior choice) -
Transparent iAd actor for each level
by HeyFries ·Hi, I have a game with 20 levels. Would it be ok to put one transparent actor with iAd behavior on top of the screen and sized 480x32 for each level? -
Happy Doodle Sushi Smile - Free for 12 hours
by peachpellen ·@LordTarantor - Grats! I saw you in the top spot just now before coming back to check on the thread ^-^; (And thanks for the review, they all help!) -
5 seconds before Lives show up?
by Mcreator83 ·i tried the layer thing and it did not work hmm but thanx problem solved -
5 seconds before Lives show up?
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Simple in-app purchases
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How can I get the bullets to 'self-destruct'
by allaboutiweb ·Thanks for your help guys. I think I figured it out, at least it gives me the result I want. I added a Timer attribute to destroy the bullet after 3 seconds, but that would still leave the bullet floa -
How can I get the bullets to 'self-destruct'
by quantumsheep ·Destroy behavior. -
How can I get the bullets to 'self-destruct'
by CodeMonkey ·Destroy behavior. -
How can I get the bullets to 'self-destruct'
by quantumsheep ·You could put invisible walls outside the play area - when the bullet hits the wall, destroy bullet. -
Can GS do this
by allaboutiweb ·A portrait game scrolls from top to bottom of the screen. The bottom half of the screen is what looks like the controls for a vehicle (the one in the game). The control panel would be an unmovable ima -
Broken Glass Physics and gravity effect
by gyroscope ·Hi, as Chaser suggested, + when the actor hits the wall, just after the Rules to spawn your pieces, use the Destroy Behavior to destroy the original image of the glass ball. :-) -
can I "tap" on an image and have it move to the back (z - debth)?
by JohnPapiomitis ·Make 1 actor call it card deck or whatever. Import your 5 card images to gs and name them card 1, card 2 card 3, 4 ,5 to make it easier. Now go add your interger attribute call it top card and set it -
can I "tap" on an image and have it move to the back (z - debth)?
by JohnPapiomitis ·You would choose game and select the attribute top card or whatever you name it. So the rule will be when attribute top card =3, then to the right of that rule youll see + and - . Hit the + and that w -
can I "tap" on an image and have it move to the back (z - debth)?
by xyloFUN ·"when attribute top card = 3" and touch is pressed .... -
can I "tap" on an image and have it move to the back (z - debth)?
by JohnPapiomitis ·It would be something like this. Have a attribute say you call it top card, and set it to 1. Have a rule when touched is pressed change attribute top card +1. Then have another rule when attribute top