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  1. How To Appear in Game Salad?

    gyroscope
    by gyroscope · June 2010
    As you'll see, this not only includes both iPhone and iPad Game viewers & Debuggers, as well as Unlimited iPhone, Mac, Web & iPad Publishing. So after your game is ready, the road to a
  2. Gamesalad iPad app missing under Games

    betazero
    by betazero · June 2010
    How do I get my app to show up in the iPad section on Gamesalad? I put it in under the topic for "Comprehensive list" when it was open and have posted it in a couple places. Now I ha
  3. Voz HD (iPad only) Version 1.01 - Promo Codes

    betazero
    by betazero · June 2010
    Lots of enhancements. A new control type and new levels and a small Tower defense level and and and...
  4. Your preferred publishing platform?

    Koda89
    by Koda89 · June 2010
    IPad, cause I get a bigger canvas to work with.
  5. Spin Ball is live on Itunes

    vegasmike1
    by vegasmike1 · June 2010
    Hey GS gang, just thought I would brag a little, our First Game called Spin Ball is live on Itunes as of today. Its a different kind of Pinball game. Check it out. I would like to thank Joe from Fi
  6. Accessing the system/device's date/time, and iPod music instead

    BeyondtheTech
    by BeyondtheTech · June 2010
    http://www.macdailynews.com/index.php/weblog/comments/ipad_alarm_clock_app_developer_sees_tens_of_thousands_of_downloads/"In just 30 days, a $0.99 alarm clock application for the iPad called
  7. Is 10 Seconds to Load a Scene an acceptable time?

    BeyondtheTech
    by BeyondtheTech · June 2010
    I just resubmitted the current version of my iPad game with the new GameSalad 0.8.7 because the load time dropped DRAMATICALLY from over 10 seconds to 3 seconds flat. We're still on 3.2 on the iPad,
  8. Newbie GS viewer question..

    hrsmedia
    by hrsmedia · June 2010
    So when you purchase a GS license you get access to the GS viewer, right? Now does the GS viewer only work on a device? (iphone/ipod/ipad) Or can you run it on your mac to test the app?
  9. Your preferred publishing platform?

    Kamazar
    by Kamazar · June 2010
    iPad: Less competition, but a smaller market. You may get visibility, but that doesn't mean a lot of bites. And since the device isn't being marketed as a gaming platform, games obviously have less of
  10. Your preferred publishing platform?

    RH
    by RH · June 2010
    before embarking on more complex stuff for the iPad.
  11. making my actor jump?

    Hipster_Owl_Studios
    by Hipster_Owl_Studios · June 2010
    I am trying to make my actor jump with a button, ive tried ways to do it but im lost i dont know how to make my actor jump i know how to make him jump by pressing the space bar(well kinda he jumps but
  12. Your preferred publishing platform?

    gyroscope
    by gyroscope · June 2010
    before embarking on more complex stuff for the iPad.
  13. Your preferred publishing platform?

    BarkBarkCo
    by BarkBarkCo · June 2010
    I've been considering targeting the iPad just because the market saturation of native apps (8,500) is soo much lower than that of the iPhone (225,000)! This basically means that there is less to compe
  14. Your preferred publishing platform?

    RH
    by RH · June 2010
    Until I have an iPad, I'm not going to work on an iPad app.
  15. Your preferred publishing platform?

    design219
    by design219 · June 2010
    Until I have an iPad, I'm not going to work on an iPad app. There are a lot more iPhones than iPads, but then again, there is less competition in the iPad app arena. It seems people are charging more
  16. Your preferred publishing platform?

    RH
    by RH · June 2010
    Anyway I was just wondering whether you prefer to publish to iPad or iPhone. I'm finding it hard to decide which to aim for. Do you prefer the larger capabilities of the iPad (in terms of the number o
  17. Are we ok to build our own timers ?

    BarkBarkCo
    by BarkBarkCo · June 2010
    I need a rule in my game to execute every 2 second. I anticipate that having a "counter" that cycles 0 thru 9 at one second intervals may help my game later on as well.
  18. PC provisioning problems

    vegasmike1
    by vegasmike1 · June 2010
    Once you have sent the game to GS and it returns, on your mac, drag the provision file and the app that GS sends to Itunes, then find where Itunes stores the IPA files, you can go to Itunes, click on
  19. Drag and Drop on Wiki does not seem to work

    DaveyJJ
    by DaveyJJ · June 2010
    Except for the iPad size, I can see nothing different between your file and mine, gyroscope. I noticed you had the code for drag and drop on the scene Actor and not it's game parent, so I tired that t
  20. Next-generation iPhone revealed! 960x640 resolution?

    Eastbound
    by Eastbound · June 2010
    Gendai, please make it to where we can bundle versions for different devices! I don't care about universal games for iPhone/iPad, but iPhone 4/Old iPhone resolutions need to be included in the same fi
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