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So....What's everyone working on?
by ck ·An adventure game for iPad. -
So....What's everyone working on?
by jweaver911 ·I'm eroding on... Lol silly iPad. Heheh. As I was saying, I am working on my first game/app ever. So I thought I would start easy and make a children's game. So much for that. This thing ended up bein -
MY FREAKING GAME GOT REJECTED!!!
by goliath ·The small (57x57 for iPhone/iPod touch, 50x50 and 72x72 for the iPad) icon that you include inside the binary will be used on the iPhone, iPod touch or iPad home screen when installed, and on the devi -
So....What's everyone working on?
by Koda89 ·- The iPad version of Astro Hockey, it'll have 4 teams and arenas exclusive to the iPad version, the Pimps, the Cowboys, the Hawks, and the Broncos. Yes....you read that right, one of the teams are th -
So....What's everyone working on?
by quantumsheep ·For interest, the iPad game will be an adventure game called: Where Is My Spoon? -
So....What's everyone working on?
by gyroscope ·for no less than 5 iPhone games and one for the iPad. Just got to produce 'em.... How long it'll take me, I wait to see, but I'll draw up a plan of action as it were, and work on the easiest ones fir -
Tilt to live Possible with GS?
by scitunes ·The biggest problem you will likely run into with making a tilt to live style game is the effect that moving actors have on FPS. I am making a game for the iPad and with 30 bad guys the FPS goes to ar -
Need game programmer for SCHWA
by mustng66 ·SCHWA. But I have some ideas for some Ipod, Ipad, Iphone games I want to get produced but alas, I am no programmer. So I would to team up with a programmer to help me revive this. You can learn (o -
Office Racing Promo Video
by beefy_clyro ·i thought it was a bit long when i did it so def plan on making a shorter version. The vid does make it look slow-ish but if it was any quicker you wouldnt be able to control very well around the cour -
Graphic Specs for iPad Graphics
by firemaplegames ·The iPad has dimensions of 1024x768, so your graphics need to be 1024x768. -
Drag and Drop on Wiki does not seem to work
by DaveyJJ ·I set up a new project. 1024x768 iPad size. GS 0.8.7. I have two (square) actors set up with the Wiki script for drag and drop correctly set up. Put them in a scene and preview, and they will not not -
Next-generation iPhone revealed! 960x640 resolution?
by QuinnZoneStudios ·Given that the new iPhones use the A4 chip, and my game works much better on the iPad's chip, I'm seriously considering only releasing for these devices. My game is too slow on a 3G and I don't have a -
Graphic Specs for iPad Graphics
by design219 ·I'm pretty sure chrisal is correct. The iPad displays at 132 pixels per inch, but that's not how you want to design for GS. I think the iPhone displays at 160 pixels or close to it. -
Graphic Specs for iPad Graphics
by chrisal ·I'm sure that GS does not like anything more that 72ppi even on ipad -
Graphic Specs for iPad Graphics
by iPhoneDevForMe ·When creating graphics for the iPad in photoshop, I have the resolution set to 132 ppi (pixels per inch, based on Apple's tech specs). -
Next-generation iPhone revealed! 960x640 resolution?
by iPhoneDevForMe ·Waiting with anticipation to hear about this! -
Spin It HD - a free ipad 'toy'
by jonmulcahy ·So i spent about 2-3 hours a few weeks ago and make a basic spin the bottle app for the iPad. It came out on Monday, but due to some unfortunate release date / approval mess-ups, it didn't show up in -
Questions about iPad development with GS
by UtopianGames ·Separate provisional files for ipad so do we get a separate area in iphone developer portal for ipad so we can do the certificates and provisional files or is it all inside the iphone area? -
iAds
by butterbean ·You don't want to Jinx anything in a way, and don't want to get too hopeful just like some of us did with the launch of the iPad, and how disappointing it was with the initial release of our games. -
iAds
by butterbean ·If you could make a really polished up platformer or killer app for the iphone or iPad that was FREE and had iAds, I don't think a lot of consumers would mind, since they're getting the game for free!