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  1. Apple Rejection Horror Stories?

    xyloFUN
    by xyloFUN · December 2010
    Just to make sure, the little stripe at the top of the iPad screen which shows the battery and time etc ... this is not something I have to concern myself? My screen size of 1024 by 768 is all that's
  2. how to extend the scene towards the bottom?

    xyloFUN
    by xyloFUN · December 2010
    The thing is that the scene extended at the top and I could use some more space at the bottom.
  3. Anybody need a demo?

    LordTarantor
    by LordTarantor · December 2010
    When they collide with the touched destroy this actor and spawn a touched one.
  4. Buttons will not drag

    c_mel
    by c_mel · December 2010
    Ok, put in everything you said to for the dragging portion of my problem Mother Hoose. Side note: I am actually using mouse clicks because I want this web only. Now that I have added the same code t
  5. Behaiviour Request

    MagoNicolas
    by MagoNicolas · December 2010
    It will be good for adjusting the background image or something if you don't want to modify your images that has important info or bottom or on top.
  6. One actor more important then the other one

    GamersRejoice
    by GamersRejoice · December 2010
    That works great, my problem is that I want the overlapping actors to work but not all at the same time. So there are two actors, one is smaller than the other and it's above the other layer, how can
  7. when I click the actor all actors of that type disapear????

    JohnPapiomitis
    by JohnPapiomitis · December 2010
    thats how you wanted it right? for the ones you dont want to get destroyed just take out the destroy rule
  8. when I click the actor all actors of that type disapear????

    gib284
    by gib284 · December 2010
    ok so i created an attribute called destroy and created a rule when destroy=1 destroy actor and then I created a rule when mouse position is inside actor badie (my bad guy) set attribute destroy=1 so
  9. when I click the actor all actors of that type disapear????

    JohnPapiomitis
    by JohnPapiomitis · December 2010
    you can make a attribute called destroy. Set it to 0. When the first actor is destroyed change attribute to 1. Then have rules in all the other actors when attribute destroyed =1 destroy actor
  10. when I click the actor all actors of that type disapear????

    gib284
    by gib284 · December 2010
    Is there a way to make it so that when I click an actor to destroy it all the actors of that type dont also get destroyed? or do I have to create separate actors for each bad guy? thanks! (Image)
  11. iads shows on my creator but not in my viewer

    777ideas.com
    by 777ideas.com · December 2010
    into the actor you just created (pick top or bottom banner)
  12. Just a reminder regarding subscriptions ... $$$

    BeyondtheTech
    by BeyondtheTech · November 2010
    Put your thinking caps on, put your game face on, dedicate your resources (time and money) appropriately and systematically, so we can all come out on top, smiling with fuller pockets a year from now.
  13. How can I press a button (actor) and have another actor move ?

    JohnPapiomitis
    by JohnPapiomitis · November 2010
    for 8) when game.button.touch is 1 then have your behaviors under it. And for 9) When you click on the ... to bring up the attributes, its will be game on top, then devices, then under devices will be
  14. Glossy app icon or not?

    gazjm
    by gazjm · November 2010
    I've been wondering the same, think I'm going to go non gloss for my next icon. if you do make it with gloss I think you need to design it with that in mind, eg, make the top section a bit darker to l
  15. How can I press a button (actor) and have another actor move ?

    simo103
    by simo103 · November 2010
    the attribute ButtonTouch is created in the left upper window when looking at your scene (it should have Actors/Attributes/Devices at the top so click attributes and then click the + sign to add one.
  16. GameSalad 0.9 - "New" tab

    Cap
    by Cap · November 2010
    added, at least always the same projects are on top. Most of them have no icon.
  17. simple scrolling menu, not too hard to devise

    strangealien
    by strangealien · November 2010
    Thanks guys for your replies. Well, I'd like to do a scrolling type menu only at the bottom of the screen, so just the menu that I want to pan left or right with arrows. Utopiangames, I like your meth
  18. simple scrolling menu, not too hard to devise

    UtopianGames
    by UtopianGames · November 2010
    I would probably do it using layers and interpolate.
  19. Menu card for my adventure game

    IsabelleK
    by IsabelleK · November 2010
    I totally love, when point&click adventure games fan makes a game of this kind! Then I don't afraid of his game quality and that it can destroy quite nice group of these game on App Store (of
  20. GS 0.8.9 Game Engine Memory Leak

    TwistedMech
    by TwistedMech · November 2010
    go down and just increases. My guess is that destroy is not working. Also crashes same issue with ad-hoc build. Even though I am pro, so far no email response from GS on trying to track the memor
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