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  1. A list of bugs in GS 0.9

    NexusGameStudio
    by NexusGameStudio · November 2010
    "When colliding with character - spawn actor X, destroy actor Y" causes game to freeze, issue never happened in 0.8.9 but only happened right after update.
  2. A list of bugs in GS 0.9

    dmcdowell
    by dmcdowell · November 2010
    ok first the replicated behavior that hide the replicating object behind the background... Can be fix by duplicate the actor or put the actor on his own layer but it shouldn't be need of doing it that
  3. A list of bugs in GS 0.9

    Riffel
    by Riffel · November 2010
    change layers orders dont change visibility ( top is visible), if go to home and back to scene all ok.
  4. A list of bugs in GS 0.9

    azavega
    by azavega · November 2010
    ok first the replicated behavior that hide the replicating object behind the background... Can be fix by duplicate the actor or put the actor on his own layer but it shouldn't be need of doing it that
  5. AppViz users please read

    UtopianGames
    by UtopianGames · November 2010
    If you want to reload your reports hit the Data (top left of screen) then click reload reports.
  6. Center Actor

    dotsonj23
    by dotsonj23 · November 2010
    Whatever actors you want to stay with the camera area (whether visible or not) when you scroll need to be placed in a non-scrollable layer.
  7. GS Viewer setup for IPOD

    expired_012
    by expired_012 · November 2010
    click get info, type in code sign, and see if it matches with your device. If it does, then just click build at the top, and don't forget to set at device and release
  8. The new GS splash too long only white

    expired_012
    by expired_012 · November 2010
    Also, try tilting your device a little while it loads so you see it from a side view. You'll notice that when the animation comes in its not in the same layer as the white background
  9. Who's been deleting my tags?!

    magic101hi
    by magic101hi · November 2010
    - if all of the top posters did the same as you then the most popular tag list would be nothing but usernames.
  10. My background covers all other actors - help :)

    tenrdrmer
    by tenrdrmer · November 2010
    You could also make layers. You set your layers up so all of your background actors are in one layer and then order your layers so that the back ground layer is always in the back.
  11. How iAds look like in my game?

    Yodapollo
    by Yodapollo · November 2010
    We've definitely been looking at other ad networks, but it's not a top priority for our development team at the moment.
  12. My background covers all other actors - help :)

    SingleSparq
    by SingleSparq · November 2010
    You can globally set the colour of the background for the scene. Go to the scene your want to be and in the top left area where you see your actors you should be able to switch to scene this shows sce
  13. Fade one scene to another?

    gyroscope
    by gyroscope · November 2010
    Another actor, "off-stage", (in each of your scenes) made an instance, with Rules: Spawn Blackout. Change attribute Blackout.Position.X (and Y) to suchandsuch. Interpolate Blackout.C
  14. How iAds look like in my game?

    Yodapollo
    by Yodapollo · November 2010
    When you test your game with iAd behaviors, either within the creator or on the viewer, test iAds should show up based on the criteria you've selected. You can customize the events that trigger an iAd
  15. REPLICATE behaviour is buggy

    CodeMonkey
    by CodeMonkey · November 2010
    Edit: More specifically it is only the top most actor that has the replicate behavior that is affected.
  16. REPLICATE behaviour is buggy

    chrisal
    by chrisal · November 2010
    Tested and it works if it is it's own layer, many many thanks for the tip
  17. REPLICATE behaviour is buggy

    Tbone
    by Tbone · November 2010
    I've just tried putting the actor with replicate in its own layer and it works fine. If I then move it back to its original layer it disappears again.
  18. So... Do The pervious express members still get pro

    tenrdrmer
    by tenrdrmer · November 2010
    iAds would be nice for a free game like doodle destroy. it had over 800,000 downloads. regardless I plan to upgrade to pro for $99 as soon as figure out my current problem cause it really why not. It
  19. Pixelmator at $12 for a limited time!

    scitunes
    by scitunes · November 2010
    No layer effects.
  20. promo codes and ranks

    scitunes
    by scitunes · November 2010
    I have a game in racing and it had 7 DLs on friday according to appfigures. At that time 7 paid DLs barely got me into the top 400.
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