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Apple has now blocked RunRev developers as well...
by CoIin ·When you view your app on an iPad or iPhone the performance isn't as good, but it's still usable, like if you needed some basic graph animations, it would be ok. -
Making "Gravity" dependent on iPhone orientation
by jon2s ·based off of the orientation of the iPhone/iPod/iPad. -
Apple has now blocked RunRev developers as well...
by IntelligentDesigner ·That's why I suggest that not focussing on core ability to serve the iPhone/iPod/iPad would be a waste of time and put GameSalad in danger of joining the rejected crowd. -
Apple has now blocked RunRev developers as well...
by netdzynr ·company has been forced to cancel their iPhone/iPad development plans, postpone their mobile developers conference scheduled for later this year, and needs to contend with folks who bought into the d -
Need help with accelerometer and device orientation
by TouchTiltGames ·So how does one set this up so no matter which of the two modes you're in, you can still tilt the iPad left to go left and tilt right to go right? -
Free YouTube Reviews of Your Apps
by scitunes ·I'll leave it up to you for XMB. EIther ipod 1st gen or iPad depending on what you think works better. -
Ipad rotate question
by JCFord ·Landscape Left and Landscape right, that way the ipad will handle the rotation for you. That will be enough to satisfy Apple, as it only needs to work in both landscape or both portrait, not all 4! -
0.8.6 Collision detection seems worse
by ck ·Also, GS itself is locking up and crashing when I start something from scratch (in iPad, portrait, editing equations). -
Political Beatdown for Iphone and Ipad!! ***REJECTED BY APPLE***
by DaneC020 ·Well I am fairly new on the forums. I had switched my product over from Torque to Gamesalad due to trying to beat the 4.0SDK release and earn some revenue for all the hard work but it seems it was a… -
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by JoshKahane ·I also want to make a humongous apology to everyone who asked for their iPhone/iPod Touch apps to be reviewed. My first gen device after some testing is fairly laggy, and I wouldn't want to give a bad -
Ipad rotate question
by GingerBGames ·I was wondering how to properly do the iPad rotation for Gamesalad? I know in the scene, just select the rotation, but what I mean is how do you create a game say in Landscape, and with all the actor -
Online selling
by iDeveloperz ·I need to make a load of games (Image) -
gamesalad creator not recognizing ipad viewer
by Cee3pee0 ·Xcode shows my ipad as being connected. But the preview on ipad option just isn't appearing... -
Free YouTube Reviews of Your Apps
by JoshKahane ·Star Daze iPad review! Sorry if Im rubbish, my first review! Let me know where I can improve. Hope thats ok. Be completely honest, if its not good enough and you want me to remove it I will do, won't -
Free YouTube Reviews of Your Apps
by design219 ·Sure, I'd be interested in seeing how it performs on an older device. I never got to test it that way. On a related note, I saw Food Fight! on an iPad the other day and it actually held up well with p -
SINCE NOW!!! iPad open for pre-orders on other countries!!!!
by quantumsheep ·http://www.pocketgamer.co.uk/r/iPad/Apple+iPad/news.asp?c=20515 -
0.8.6 Collision detection seems worse
by ck ·iPad project: First, imported graphics, added a simple animation behaviour, tried it out but the preview froze. Restart GS. -
iPad development question (file sizes)
by ck ·What is the file size limit on the iPad? Is it different than the iPhone? -
SINCE NOW!!! iPad open for pre-orders on other countries!!!!
by quantumsheep ·I'll be asking some iPad owners to test any iPad games for me in future though! Form an orderly queue please! -
Implementing better "fonts" ?
by firemaplegames ·An iPad can handle it easily, but a 3G gets a little angry.