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  1. Any news on the skewed image problem?

    seancooke
    by seancooke · April 2010
    A note on the iPad version, I haven't tested this yet, but I assume when you start with an iPad project from scratch, there isn't a problem with the screenshots, as mentioned by others above.
  2. 7 days of pain...

    bladeolson
    by bladeolson · April 2010
    review process does seem to indeed have slowed down for iPhone apps recently. iPad seems to be the priority.
  3. Orbliterate HD Released!

    quantumsheep
    by quantumsheep · April 2010
    (no iPad here either btw)
  4. Any news on the skewed image problem?

    Sparkyidr
    by Sparkyidr · April 2010
    yeah. iPad is fine. iPhone is skewed.
  5. Any news on the skewed image problem?

    beefy_clyro
    by beefy_clyro · April 2010
    snow leopard 10.6.3, i havent tried ipad size yet so yeh mines on iPhone game size as well
  6. Any news on the skewed image problem?

    firemaplegames
    by firemaplegames · April 2010
    I only seems to skew for iPhone game sizes. iPad games seem fine.
  7. Orbliterate HD Released!

    Stan
    by Stan · April 2010
    Looks really cool, dunno y no ones grabbing this lol... Im not because I don't have ipad yet...
  8. Anyone want some iPad app exposure?

    Crazybreadman
    by Crazybreadman · April 2010
    My University bookstore just got their iPad display and it's getting a ton of traffic with the new semester starting up this week. My bro works as a manager, so I am putting Doodle Cannon HD up on the
  9. Next-generation iPhone revealed! 960x640 resolution?

    BeyondtheTech
    by BeyondtheTech · April 2010
    Just sold my 3GS yesterday and awaiting the iPad+3G (and of course, now the new iPhone). I'm in such withdrawals now, it's not even funny.
  10. Next-generation iPhone revealed! 960x640 resolution?

    BeyondtheTech
    by BeyondtheTech · April 2010
    This just reiterates the idea I posted a while back that we all need to start building or graphic assets for iPad and Mac desktops, then downsample the graphics to properly support the iPhone. Even i
  11. game-editor. Any experience compared to gamesalad?

    r-2-d-2
    by r-2-d-2 · April 2010
    they claim now to have iphone/ipad support. Compared to corona it looks like it has a
  12. Kids Creative Adventures for iPhone and iPad, Promos!

    butterbean
    by butterbean · April 2010
    Yea I personally think this game is better on the iPad, but it works for the iphone too (Image)
  13. Kids Creative Adventures for iPhone and iPad, Promos!

    spaceneedle
    by spaceneedle · April 2010
    Ugh, the kids are always asking for "the big iPhone" or "the big phone" to play on (they mean iPad).
  14. Game copyright question, I guess.

    rdcube
    by rdcube · April 2010
    There's already a flash game for one specific game I want to remake on the iphone and would even look better on the ipad, and to be honest, if I remake this, all will be identical, all I would do is c
  15. SNOW Leopard

    firemaplegames
    by firemaplegames · April 2010
    I'm pretty sure you need it for iPad Development.
  16. General questions about graphics and sprites

    firemaplegames
    by firemaplegames · April 2010
    The iPhone/Touch/iPad have tighter pixel densities than your monitor or laptop screen. So things will appear smaller and sharper on the device itself.
  17. Game Categories with the best chance of visibility (i.e. Top 100)???

    JamesZeppelin
    by JamesZeppelin · April 2010
    Oddly overpopulated on ipad though
  18. Need your help... soooo close to top 50 and visible on ipad

    JamesZeppelin
    by JamesZeppelin · April 2010
    Man, from what I can tell getting to top 50 (iPad visibility) must be night and day from from only a few places out
  19. Blighted Lands TD: Out NOW!

    quantumsheep
    by quantumsheep · April 2010
    So what's next? Blighted Lands HD for the iPad? Blighted Lands Hero Karts? Blighted Lands: The Musical???
  20. General questions about graphics and sprites

    Cap
    by Cap · April 2010
    b, What minimum size do you generally create your graphics or sprites before you scale down (with iPhone & iPad in mind)?
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