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  1. How to make ios universal fit different devices

    RabidParrot
    by RabidParrot · August 2015
    Yes, If the screen size width >=768 set to iPad
  2. How to make ios universal fit different devices

    Cowuniverse
    by Cowuniverse · August 2015
    I am making a game for both iPhone and iPad. It works well on iPhone, but when I switch to iPad some things get cut off and I have it set to overscan which works mostly. Is there a way to make an acto
  3. LIGHTS - Coming to the Apple App Store

    sebmat86
    by sebmat86 · August 2015
    current website on a computer instead of on an iPad. The "animations" (or just the change of images when hovering the mouse or clicking an image), are they possible to make with WP?
  4. Dungeon Master + Roguelike? I need your opinion

    68kStudios
    by 68kStudios · August 2015
    On my iPad 3rd generation (a more than 3 years old device) it take 3.2" - 3.5" to load the combat screen. I know how to make games in (almost) one scene, but I'm trying to avoid it n
  5. LIGHTS - Coming to the Apple App Store

    neoman
    by neoman · August 2015
    Nice looking website. I checked it on my iPad. It did not run smooth. WIX is not the best platform for mobile devices. May I suggest using WordPress. It's free and it's the best.
  6. State of GameSalad on 6/30/2015...

    Toby
    by Toby · August 2015
    I've created an article in the GS Dev Group on LinkedIn to gather feedback so you can participate or even become a member.
  7. State of GameSalad on 6/30/2015...

    CaptFinn
    by CaptFinn · August 2015
    (Quote)
  8. State of GameSalad on 6/30/2015...

    Toby
    by Toby · August 2015
    Thanks for participating in this fruitless endeavour.
  9. Android Development.

    As_Of_Latte
    by As_Of_Latte · August 2015
    We've built our entire game using a Mac Mini and tested using TestFlight on Apple devices iPhone 5/5s/5c, iPhone 6 and iPad Mini/Air. We've also created our game using a universal build.
  10. White boxes on iPad problem

    RCT_Games
    by RCT_Games · August 2015
    For me it worked fine on the iPads and other iPhones, but not on the 6 for whatever reason.
  11. Hi!

    dammie
    by dammie · August 2015
    I wont to use it on all device, iPhone (5, 6 & 6+), iPad, Android........
  12. White boxes on iPad problem

    Thunder_Child
    by Thunder_Child · August 2015
    Interesting issue. Are you chance publishing in the GS portal under iPhone only and trying to load the adhoc on an iPad or did you choose universal in the portal ? Never experienced this so I'm jus
  13. Mac Creator Release 0.13.33 is available

    Socks
    by Socks · August 2015
    Why would anyone want to start a new iPad project on - for example - a 27" monitor to have the application open up in a small window with just a small part of the iPad project visible, why wo
  14. Spare Code ? Dump It here.

    Socks
    by Socks · August 2015
    Which one ? The BG wavy flaggy type thing uses replicate for all its dots, so has a small processor overhead, it happily runs at 60fps even on an iPad 2 !
  15. White boxes on iPad problem

    VGX
    by VGX · August 2015
    I'm ready to submit my game finally after doing ad hocs, sandboxes and climbing mountains to make sure its all running smooth on the iPhone. Then I remembered I have an iPad so thought why not do an a
  16. coming back/ apology

    Socks
    by Socks · August 2015
    Yep, I am making a couple of games (which will be released just before time grinds to a halt), but the majority of my use of GS is not in game making, I've done much more visualisation / motion graphi
  17. First game!

    As_Of_Latte
    by As_Of_Latte · August 2015
    @NipaDidIt Thanks! Couldn't have submitted it, without your guidance and help (Image)
  18. Save custom device resolutions in previewer

    Socks
    by Socks · July 2015
    Not being able to save the custom device resolutions makes the feature almost unusable, or at least so troublesome as to be impractical, I often like to preview my iPad projects at Retina resolution a
  19. when the game screen is resized....

    blackmoroi
    by blackmoroi · July 2015
    when I go for the preview. Initially (iPhone legacy) it works fine. but when i changed the iPhone legacy landscape to ipad landscape, some buttons are not responding and the game scene is also not res
  20. The publishing flow got a botox injection!

    JSproject
    by JSproject · July 2015
    I just did a test by publishing an adhoc of an existing iOS universal game with space in the display name like "Game Title" and it worked just fine on the iPad I tested on right now.
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