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How to make ios universal fit different devices
by RabidParrot ·Yes, If the screen size width >=768 set to iPad -
How to make ios universal fit different devices
by Cowuniverse ·I am making a game for both iPhone and iPad. It works well on iPhone, but when I switch to iPad some things get cut off and I have it set to overscan which works mostly. Is there a way to make an acto -
LIGHTS - Coming to the Apple App Store
by sebmat86 ·current website on a computer instead of on an iPad. The "animations" (or just the change of images when hovering the mouse or clicking an image), are they possible to make with WP? -
Dungeon Master + Roguelike? I need your opinion
by 68kStudios ·On my iPad 3rd generation (a more than 3 years old device) it take 3.2" - 3.5" to load the combat screen. I know how to make games in (almost) one scene, but I'm trying to avoid it n -
LIGHTS - Coming to the Apple App Store
by neoman ·Nice looking website. I checked it on my iPad. It did not run smooth. WIX is not the best platform for mobile devices. May I suggest using WordPress. It's free and it's the best. -
State of GameSalad on 6/30/2015...
by Toby ·I've created an article in the GS Dev Group on LinkedIn to gather feedback so you can participate or even become a member. -
State of GameSalad on 6/30/2015...
by CaptFinn ·(Quote) -
State of GameSalad on 6/30/2015...
by Toby ·Thanks for participating in this fruitless endeavour. -
Android Development.
by As_Of_Latte ·We've built our entire game using a Mac Mini and tested using TestFlight on Apple devices iPhone 5/5s/5c, iPhone 6 and iPad Mini/Air. We've also created our game using a universal build. -
White boxes on iPad problem
by RCT_Games ·For me it worked fine on the iPads and other iPhones, but not on the 6 for whatever reason. -
Hi!
by dammie ·I wont to use it on all device, iPhone (5, 6 & 6+), iPad, Android........ -
White boxes on iPad problem
by Thunder_Child ·Interesting issue. Are you chance publishing in the GS portal under iPhone only and trying to load the adhoc on an iPad or did you choose universal in the portal ? Never experienced this so I'm jus -
Mac Creator Release 0.13.33 is available
by Socks ·Why would anyone want to start a new iPad project on - for example - a 27" monitor to have the application open up in a small window with just a small part of the iPad project visible, why wo -
Spare Code ? Dump It here.
by Socks ·Which one ? The BG wavy flaggy type thing uses replicate for all its dots, so has a small processor overhead, it happily runs at 60fps even on an iPad 2 ! -
White boxes on iPad problem
by VGX ·I'm ready to submit my game finally after doing ad hocs, sandboxes and climbing mountains to make sure its all running smooth on the iPhone. Then I remembered I have an iPad so thought why not do an a -
coming back/ apology
by Socks ·Yep, I am making a couple of games (which will be released just before time grinds to a halt), but the majority of my use of GS is not in game making, I've done much more visualisation / motion graphi -
First game!
by As_Of_Latte ·@NipaDidIt Thanks! Couldn't have submitted it, without your guidance and help (Image) -
Save custom device resolutions in previewer
by Socks ·Not being able to save the custom device resolutions makes the feature almost unusable, or at least so troublesome as to be impractical, I often like to preview my iPad projects at Retina resolution a -
when the game screen is resized....
by blackmoroi ·when I go for the preview. Initially (iPhone legacy) it works fine. but when i changed the iPhone legacy landscape to ipad landscape, some buttons are not responding and the game scene is also not res -
The publishing flow got a botox injection!
by JSproject ·I just did a test by publishing an adhoc of an existing iOS universal game with space in the display name like "Game Title" and it worked just fine on the iPad I tested on right now.