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  1. Midlife Crisis is finally out !

    peachpellen
    by peachpellen · September 2010
    Promo Codes is in the top right after that. (Image)
  2. Bumps now FREE + 1.3 Submitted

    VoidedSky
    by VoidedSky · September 2010
    Great game, utopian! You should be in the top ten by tomorrow!!!! my guess is 10,000 by tomorrow.
  3. Error with background scrolling

    MotherHoose
    by MotherHoose · September 2010
    may be that your image has a slightly shaded or transparent cell (cells) on top ... check its dimensions ... or is an uneven # of pixels in height
  4. Bumps now FREE + 1.3 Submitted

    CannonFodder
    by CannonFodder · September 2010
    Hi Darren, just downloaded mate will leave a review later today. Best of luck hope it hits the top 10 overall.
  5. Game Engine RAM !!

    keekee312
    by keekee312 · September 2010
    game result = valueselected then change result, destroy actor selected
  6. Bumps now FREE + 1.3 Submitted

    UtopianGames
    by UtopianGames · September 2010
    We decided to try our hand at making Bumps free to try and get back in the top 200.
  7. Cake Bake released - 1 day game + sales data

    StusApps
    by StusApps · September 2010
    Seems a top 10 position in overall apps in the thailand and philippines is worth about 20 sales!
  8. Why Are My Actors Stacked?

    MacTeach
    by MacTeach · September 2010
    Also, how do I create the last selected to be on the top-most layer so it doesn't go underneath other cards?
  9. Why Are My Actors Stacked?

    synthesis
    by synthesis · September 2010
    You have to isolate their touches to a unique ID. Buttons in GS are transparent...If the are on top of each other...you are grabbing them all at once and not just the top one. Create a unique ID for
  10. Beyond the Game...

    quantumsheep
    by quantumsheep · September 2010
    And near the top of his list is marketing. We've talked about stickers, keyrings, playing card, books - pretty much anything and everything that could have a Project AWE theme added to it.
  11. Why Are My Actors Stacked?

    MacTeach
    by MacTeach · September 2010
    I have 7 actors (for example) that I want to be like a deck of cards. Each is a copy of one actor with different images. On the stage I've placed them directly on top of each other in a stack so tha
  12. Template/Demo: Endless jump game, 'Doodle Jump' style.

    RH
    by RH · September 2010
    Here is what I would consider a reasonable solution memory wise. It should be able to go on forever.The scene is 2000 tall and 320 wide and simply loops when the character reaches the top. This was ma
  13. Camera zooming and touch points

    reddotinc
    by reddotinc · September 2010
    So to explain better, If i have a button in the top right of my screen (normal view) then zoom out, the button remains in the centre of the screen (smaller) but the touch point is scaled to the top ri
  14. Email from Chillingo

    JamesZeppelin
    by JamesZeppelin · September 2010
    utopiangames said:
  15. Detecting collision sides

    millerbrother1
    by millerbrother1 · September 2010
    I have inanimate objects that can destroy (or damage in my case) an enemy if it lands on his head, but not if he is perched on them. (Think Angry Birds boxes).
  16. Stick Climber just submitted!

    Chaser
    by Chaser · September 2010
    Thanks Darren! Hoping it does close to as good as yours and some of the other top guys/girls here
  17. How can i set a 'hit marker'

    millerbrother1
    by millerbrother1 · September 2010
    Just curious, how could we adapt this logic to work with a set of inanimate actors? For example: Angry Birds. A pile of blocks fall onto the enemy. If the blocks hit the enemy on the head, it decrease
  18. How can i set a 'hit marker'

    firemaplegames
    by firemaplegames · September 2010
    I put that in quotes just because I'm not sure what happens when the player dies. Maybe there's sound effects, death animations, etc.?
  19. Stick Climber just submitted!

    Chaser
    by Chaser · September 2010
    Easy to play! Just tap anywhere on the screen to make the stick climber jump from left to right to either destroy or avoid the threats. I'll have video maybe tomorrow.
  20. How can i set a 'hit marker'

    millerbrother1
    by millerbrother1 · September 2010
    Great logic, except I'm not clear as to how you would say [kill Player]. As far as I know the "Destroy Actor" behavior is only good for the current actor (i.e. the enemy). So to put
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