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Midlife Crisis is finally out !
by peachpellen ·Promo Codes is in the top right after that. (Image) -
Bumps now FREE + 1.3 Submitted
by VoidedSky ·Great game, utopian! You should be in the top ten by tomorrow!!!! my guess is 10,000 by tomorrow. -
Error with background scrolling
by MotherHoose ·may be that your image has a slightly shaded or transparent cell (cells) on top ... check its dimensions ... or is an uneven # of pixels in height -
Bumps now FREE + 1.3 Submitted
by CannonFodder ·Hi Darren, just downloaded mate will leave a review later today. Best of luck hope it hits the top 10 overall. -
Game Engine RAM !!
by keekee312 ·game result = valueselected then change result, destroy actor selected -
Bumps now FREE + 1.3 Submitted
by UtopianGames ·We decided to try our hand at making Bumps free to try and get back in the top 200. -
Cake Bake released - 1 day game + sales data
by StusApps ·Seems a top 10 position in overall apps in the thailand and philippines is worth about 20 sales! -
Why Are My Actors Stacked?
by MacTeach ·Also, how do I create the last selected to be on the top-most layer so it doesn't go underneath other cards? -
Why Are My Actors Stacked?
by synthesis ·You have to isolate their touches to a unique ID. Buttons in GS are transparent...If the are on top of each other...you are grabbing them all at once and not just the top one. Create a unique ID for -
Beyond the Game...
by quantumsheep ·And near the top of his list is marketing. We've talked about stickers, keyrings, playing card, books - pretty much anything and everything that could have a Project AWE theme added to it. -
Why Are My Actors Stacked?
by MacTeach ·I have 7 actors (for example) that I want to be like a deck of cards. Each is a copy of one actor with different images. On the stage I've placed them directly on top of each other in a stack so tha -
Template/Demo: Endless jump game, 'Doodle Jump' style.
by RH ·Here is what I would consider a reasonable solution memory wise. It should be able to go on forever.The scene is 2000 tall and 320 wide and simply loops when the character reaches the top. This was ma -
Camera zooming and touch points
by reddotinc ·So to explain better, If i have a button in the top right of my screen (normal view) then zoom out, the button remains in the centre of the screen (smaller) but the touch point is scaled to the top ri -
Email from Chillingo
by JamesZeppelin ·utopiangames said: -
Detecting collision sides
by millerbrother1 ·I have inanimate objects that can destroy (or damage in my case) an enemy if it lands on his head, but not if he is perched on them. (Think Angry Birds boxes). -
Stick Climber just submitted!
by Chaser ·Thanks Darren! Hoping it does close to as good as yours and some of the other top guys/girls here -
How can i set a 'hit marker'
by millerbrother1 ·Just curious, how could we adapt this logic to work with a set of inanimate actors? For example: Angry Birds. A pile of blocks fall onto the enemy. If the blocks hit the enemy on the head, it decrease -
How can i set a 'hit marker'
by firemaplegames ·I put that in quotes just because I'm not sure what happens when the player dies. Maybe there's sound effects, death animations, etc.? -
Stick Climber just submitted!
by Chaser ·Easy to play! Just tap anywhere on the screen to make the stick climber jump from left to right to either destroy or avoid the threats. I'll have video maybe tomorrow. -
How can i set a 'hit marker'
by millerbrother1 ·Great logic, except I'm not clear as to how you would say [kill Player]. As far as I know the "Destroy Actor" behavior is only good for the current actor (i.e. the enemy). So to put