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iPad - Waiting for review to In Review in less than 60 seconds!
by rebump ·Or iPad apps are taking priority over non-iPad apps. I had an update recently that sat there the entire time of a few days before the iPad launch to a few days after. They had been only taking a day -
iPad image size
by quantumsheep ·Yep - some guidelines on image sizes would be very very helpful - though it seems (from what BTT says) that whatever you throw at an iPad it'll just swallow whole (Image) -
iPad - Waiting for review to In Review in less than 60 seconds!
by BeyondtheTech ·1. They have a separate iPad App Review team and they don't have nearly as many apps to review, so they were basically waiting for you. -
iPad - Waiting for review to In Review in less than 60 seconds!
by JCFord ·Well I have just submitted my first iPad app and fingers crossed it gets through the review process with the non rotating GS splash screen, but what I though was interesting was the fact that my app w -
Apple to announce iAd / AdKit mobile ad platform on Thursday?
by JamesZeppelin ·I purchased some admob stuff for Ipad only. -
Freehand Touch Scrolling, please!!! iPhone/iPod/iPad feature question
by carlos.varela.com ·See at "window" menu, at bottom you can see the opened project, behind the principal starting window, I don't know why, but its happen so much when open a project directly from the f -
You go on holiday for a week and everyone goes a little bit postal...
by BeyondtheTech ·Don't forget to add the fact that I came out with a new game for the iPad, CodeMonkey loves it being a fellow Trekkie and all, GameSalad development is put on hold until he gets past sector 8, and I'm -
iPad update rejected due to no auto-rotate
by TwistedMech ·Many thanks. I will wait until I bag an iPad this month and then do full tests for all rotations and add a few more levels. It would be really nice if apple would offer registered developers a chan -
Hunnenkoenig is GONE - Who's next?
by Photics ·I think it was the iPad stuff that got people excited... lots of stress last week and it seems to have carried over into this week. -
You go on holiday for a week and everyone goes a little bit postal...
by StormyStudio ·Ipad is released!! , but not yet in the UK :-( -
Untouchable! for iPad - 10 Promos
by giacomopoppi ·i have just adjusted it to the iPad now -
Untouchable! for iPad - 10 Promos
by RH ·hope it does well, I don't have an iPad but i hope people review it well, good luck with it -
Untouchable! for iPad - 10 Promos
by giacomopoppi ·Hi all i just wanted to announce my game which came out a couple of days ago for the iPad. -
iPad update rejected due to no auto-rotate
by TwistedMech ·Thank you for submitting Astro Adventure to the App Store. We've reviewed your application and determined that we cannot post this version of your iPad application to the App Store. Applications must -
Tracking character by touch beyond screen size
by bladeolson ·I have camera tracking and such on, but I am guessing that the touch X and Y are only registered to the initial screen coordinates. So when the touch gets to be beyond 1024 (ipad size ) he just stops -
problems with multitouch implementation. please help.
by firemaplegames ·The iPad can handle 11 Touches, so I'm not sure if every actor needs to account for all 11? I haven't played with it yet. -
Desperately waiting for GS 0.8.4.1 - How long GS team?
by chosenonestudios ·Not trying to discriminate against the gamesalad gurus, but I'm almost 150% positive they had an iPad to test on, their bigger now and I'm sure they could get one seeing as quite a few smaller devs ha -
mac user vs pc user
by CoIin ·One day GameSalad may be on Windows too, but in the meantime, watch the Adobe CS5 launch on Monday. After that you can use Flash to make iPod, iPhone, and iPad games, even on a PC. -
Devs: What would happen if...
by jonmulcahy ·Since we've got a nice iPad release, I'd love for the GS team to really focus on improving the engine for the next release above all else, both for programming and for playing. -
How resource heavy are particles?
by jonmulcahy ·I'm about 30 seconds from testing it on my iPad with a level with 30 pieces of 1 building