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Spawning an actor
by IsabelleK ·I have two layers in my scene, one of them is scrollable and second is not scrollable. On the scrollable layer I have an actor A. He should spawn an actor B after clicking, and he is doing that, but i -
Hey Guys do you have to pay state taxes on the games
by JamesZeppelin ·California has a state income tax and an 800 flat LLC tax to top it off for those of us who go that route -
Video Tutorial
by Rob2 ·back or front of actor seems to work but either of the layer settings and all spawns are on top of each other (probably:)) -
Video Tutorial
by UtopianGames ·I have a spawner for Bad Fish and then Bad fish spawns the collision, when the collision actors Y is <-80 it destroys itself and when bad fish Y is < -100 that destroys (i needed to dest -
Iphone/ipad/ipod modle
by bsdrago ·I would like something like "If less than 3g ipod, then X = destroy ACTOR / invisible." I think I got the idea ... -
Anodyne, Work in progress video
by Taidaken ·, and he video is a bit hectic at the mo, since its still early, but u basically have to lead the bad guys (the purply particle things) into the right position before setting them off to destroy the b -
★ Rabbit Run PRO - Now Available on the App Store!! ★
by reddotinc ·My only irks are that the music is extremely repetitive (annoyingly so to my ears) and the pause button is in the wrong place... I keep hitting it instead of firing... guess I'm just too used to havin -
★ Rabbit Run PRO - Now Available on the App Store!! ★
by AfterBurnett ·My only irks are that the music is extremely repetitive (annoyingly so to my ears) and the pause button is in the wrong place... I keep hitting it instead of firing... guess I'm just too used to havin -
We need GameCenter support NOW!!
by Threepwood ·There's really nothing to justify with Pro. Basically, you spend 2K to get rid of their branding and have a more professional looking product. That's the *real* reason to get pro. The URL and iAds -
Rule and Display Text
by tenrdrmer ·Have you thought about just making image files with the text you want in each file then use destroy and spawn to cycle through them. If you were worried about memory usage from alot of images you coul -
GS's Top iPhone Dev's
by Devils ·This is the original link that I started: http://gamesalad.com/forums/topic.php?id=10164 -
Multiplayer and/or Gamecenter
by Threepwood ·Don't care about multiplayer as that seems way past the scope of GameSalad at the moment (ie: they have too many other pressing issues to address first). -
New iPods, Ping, and oh, GameCenter
by Yodapollo ·In short, just know that GameCenter is one of our top foci and we're all very excited about what it could offer everyone who uses GameSalad to build their games. -
Saving system
by synthesis ·Then in your game...if you wish to save a value to that slot...use the save attribute again to save the new value over the top of the previous value. -
Apple KeyNote Live today
by Threepwood ·It's a requirement that GS support GameCenter very very soon. Unified online experience (ala Xbox Live) is crucial and gamers will want it. OpenFeint and all of that was a non-unified hacky mess wit -
Just curious
by quantumsheep ·The bit with the tigers on fire was a little over the top, but overall, good story, great cgi, some real heart and love gone into it. -
Actor send to front programmatically
by winst ·I wanted to do drag-and-drop multiple actors. If spawn works, then I will need to spawn a new one and destroy the existing actor. -
How many of you would Love to see Apple buy GS?
by TymeMaster ·Polygame is right, XCode is just a simple IDE GUI that sits on top of the GNU compiler. -
How many of you would Love to see Apple buy GS?
by synthesis ·now in the market position they are in...at the top. -
SYN DEMO: Weather effects - snow and rain
by synthesis ·To build the textures (in Photoshop)...make a graphic 128wide x 256 tall. Then make the top half and the bottom half of the graphic identical. Then before export...change the image size to 128x128 w