GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Hacked - Watch out!

    Dues
    by Dues · January 2016
    (Quote)
  2. Hacked - Watch out!

    GeorgeGS
    by GeorgeGS · January 2016
    On the hacking note, it's worth it to use two factor authentication whenever you can. No guarantees they can't hack around that too, but it's another layer of potential safety.
  3. "Custom" Collision Shapes??

    Armelline
    by Armelline · January 2016
    (Quote)
  4. "Custom" Collision Shapes??

    maurygrams
    by maurygrams · January 2016
    I made it so the bullet only hits it if its Y is lower than the zombies Y+20. So no its not hitting but it is colliding. (the bullet is suppose to be going over the top)
  5. "Custom" Collision Shapes??

    maurygrams
    by maurygrams · January 2016
    shape of the image. When a bullet skins the top of an actor image (by like half a pixel) and hits another actor image behind it, it switches they're health. I suggest you guys try it. Maybe a problem
  6. Chartboost Advertising my App via CPI

    adriangomez
    by adriangomez · January 2016
    I advertised a native app. You can't advertise unless you integrate their API. Since Gamesalad doesn't have Tapjoy, you can't advertise with them. They charge 10cents incentivized installs and 20cents
  7. Does this look fun? :)

    illaciaerik
    by illaciaerik · January 2016
    (Quote)
  8. Does this look fun? :)

    tatiang
    by tatiang · January 2016
    Looks fun for a moment or two... I think you might want to add enemies/obstacles coming from the left side of the screen or even the top and bottom (I skipped through the 5 minute video so if you alre
  9. Does this look fun? :)

    illaciaerik
    by illaciaerik · January 2016
    The rules regarding the boss dragon is that you have to destroy one body part at the time, starting at the back.
  10. Drag & drop actor by touch? (rpg inventory solution)

    KIIVIIN
    by KIIVIIN · January 2016
    (Quote)
  11. How to make an actor follow another actor

    imjustmike
    by imjustmike · January 2016
    What this will do is tell the follower to move the the hero's location but only when it's more than 100px away, otherwise, the actors will always end up on top of each other.
  12. Drag & drop actor by touch? (rpg inventory solution)

    imjustmike
    by imjustmike · January 2016
    (Quote)
  13. Drag & drop actor by touch? (rpg inventory solution)

    Armelline
    by Armelline · January 2016
    Spawning and destroying them is likely to be less resource intensive. It will reduce the number of actors permanently on the scene, it will reduce the logic that needs to be scanned each cycle, and if
  14. Drag & drop actor by touch? (rpg inventory solution)

    KIIVIIN
    by KIIVIIN · January 2016
    So the function I use, Spawn inventory when inventroy is true and destroy inventroy when false takes a lot of data?
  15. spawn actor from different places

    imjustmike
    by imjustmike · January 2016
    of the screen, change their y attribute to the top of the screen and again change their x attribute to something random. This way the same rain drop will fall forever and you won't have to spawn anyt
  16. Boomerang

    jay2dx
    by jay2dx · January 2016
    Constrain the players X and y to game attributes, now when you throw your boomerang "I'm assuming you know this bit!" Either way have the boomarangs motion X change to say 400 now se
  17. Spawning edges work with vertical elevators but not on horizontal? Pictures included for better help

    KIIVIIN
    by KIIVIIN · January 2016
    Okey, I managed to get the elevator + edges move correctly up and down between 2 points... Issue now is that when my player jump on top of the elevator it falls down towards the bottom of the screen.
  18. Spawning edges work with vertical elevators but not on horizontal? Pictures included for better help

    KIIVIIN
    by KIIVIIN · January 2016
    (Quote)
  19. Spawning edges work with vertical elevators but not on horizontal? Pictures included for better help

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · January 2016
    Nope that is right becuase if you used integers they don't hold decimals and that would cause the pixel offset. As movement happens over hundredths of a pixel and you need those positions. So that is
  20. Spawning edges work with vertical elevators but not on horizontal? Pictures included for better help

    KIIVIIN
    by KIIVIIN · January 2016
    Picture is when the elevator is on the way up. You can see that the top of the edge is missing like 1 pixel.
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla