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  1. Getting your game to the top

    expired_012
    by expired_012 · August 2010
    So if you make a game and put it on re AppStore for $1000, then you buy It yourself, wouldn't you be up really high in the top grossing apps overall? Then you can quickly put it to 0.99 and since more
  2. Fairytale Preschool! Out NOW! Free Promos!!

    expired_012
    by expired_012 · August 2010
    How were sales yesterday? I'll stop bugging you after this, I'm just really interested since you were in the top 100
  3. My First Computer Program!

    expired_012
    by expired_012 · August 2010
    @polygame: C is actually a fairly small language. Everything is built on top of it.
  4. Will pay for help with my game...

    firemaplegames
    by firemaplegames · August 2010
    And it's a fairly complex Rule set. You can click on the Roll Dice button as well as all the dice themselves, as well as the buttons at top with the scores.
  5. My First Computer Program!

    firemaplegames
    by firemaplegames · August 2010
    @polygame: C is actually a fairly small language. Everything is built on top of it.
  6. My First Computer Program!

    firemaplegames
    by firemaplegames · August 2010
    Objective-C is built on top of C. It is what is known as a "superset".
  7. Max Vector is Now FREE!

    AfterBurnett
    by AfterBurnett · August 2010
    As for the asteroids... that's up to the player. blast too many and it gets VERY difficult (and you get more points). I did originally have it so that the grey asteroids were invincible but thanks to
  8. Spawn laser in Basic Shoot Em Up

    expired_012
    by expired_012 · August 2010
    timer- after 1 second, destroy actor
  9. New game called Bubble Man with PROMOs

    JamesBoucher
    by JamesBoucher · August 2010
    The object of this game is to pop as many of the blue bubbles and not the red bubbles. You get points and additional time for ever blue bubble you pop. You lose time for every red bubble you pop. Addi
  10. Help with collide actor

    reddotinc
    by reddotinc · August 2010
    Try changing an attribute where you are expecting the destroy to happen. Have this displayed in an actor on the scene and see what happens.
  11. So Bad Publicty = Good Publicity, Right?

    Koda89
    by Koda89 · August 2010
    3) Gameloft's main bread and butter is to do similar things with major console games. Off the top of my head, they did similar things with Halo(N.O.V.A.), Resident Evil 5(Zombie Infection), and the Mo
  12. Destory actor/out of screen

    AfterBurnett
    by AfterBurnett · August 2010
    They do automatically destroy when they reach a certain point. Bit of a pain, really as destroying doesn't free up memory anyway.
  13. Destory actor/out of screen

    XII
    by XII · August 2010
    I don't know if there is a default setting on actors that go out of screen whether they are automatically destroy or not; so in my game I set an event whether the actor goes after X to be destroy, but
  14. Pretty serious problem with publishing for iphone 4

    StusApps
    by StusApps · August 2010
    how many layer you use?
  15. Pretty serious problem with publishing for iphone 4

    victorkin11
    by victorkin11 · August 2010
    how many layer you use?
  16. Getting to know you! GameSalad member profiles.

    CloudWalker
    by CloudWalker · August 2010
    Deep dark secret:Destroy the world (Image)
  17. How much do YOU make a day off your apps?

    expired_012
    by expired_012 · August 2010
    I ALWAYS see what's in style before submitting! Finger balance had an overnight success. The release date was yesterday, and it went to new and noteworthy with no reviews to the #6 top overall app. It
  18. Do you know the best way to simulate flying??

    jweaver911
    by jweaver911 · August 2010
    they are to "spawn in" and not destroy. The "Spawn" and "Destroy" method adds a lot more CPU strain than the aforementioned one. Does that help?
  19. Do you know the best way to simulate flying??

    retired_8863093a026698b7fdd02bc3b7c43907
    by retired_8863093a026698b7fdd02bc3b7c43907 · August 2010
    Yes, it is similar to Basic ShootEm Up template. I'm concerned about how Spawning Actors uses memory. If they never get destroyed do they eventually fill up memory? Is it better to have the actors des
  20. Do you know the best way to simulate flying??

    retired_8863093a026698b7fdd02bc3b7c43907
    by retired_8863093a026698b7fdd02bc3b7c43907 · August 2010
    Is this the best way to implement this? Should I use Spawn Actor/Destroy Actor instead?
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