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Will pay for help with my game...
by firemaplegames ·And it's a fairly complex Rule set. You can click on the Roll Dice button as well as all the dice themselves, as well as the buttons at top with the scores. -
My First Computer Program!
by firemaplegames ·@polygame: C is actually a fairly small language. Everything is built on top of it. -
My First Computer Program!
by firemaplegames ·Objective-C is built on top of C. It is what is known as a "superset". -
Max Vector is Now FREE!
by AfterBurnett ·As for the asteroids... that's up to the player. blast too many and it gets VERY difficult (and you get more points). I did originally have it so that the grey asteroids were invincible but thanks to -
Spawn laser in Basic Shoot Em Up
by expired_012 ·timer- after 1 second, destroy actor -
New game called Bubble Man with PROMOs
by JamesBoucher ·The object of this game is to pop as many of the blue bubbles and not the red bubbles. You get points and additional time for ever blue bubble you pop. You lose time for every red bubble you pop. Addi -
Help with collide actor
by reddotinc ·Try changing an attribute where you are expecting the destroy to happen. Have this displayed in an actor on the scene and see what happens. -
So Bad Publicty = Good Publicity, Right?
by Koda89 ·3) Gameloft's main bread and butter is to do similar things with major console games. Off the top of my head, they did similar things with Halo(N.O.V.A.), Resident Evil 5(Zombie Infection), and the Mo -
Destory actor/out of screen
by AfterBurnett ·They do automatically destroy when they reach a certain point. Bit of a pain, really as destroying doesn't free up memory anyway. -
Destory actor/out of screen
by XII ·I don't know if there is a default setting on actors that go out of screen whether they are automatically destroy or not; so in my game I set an event whether the actor goes after X to be destroy, but -
Pretty serious problem with publishing for iphone 4
by StusApps ·how many layer you use? -
Pretty serious problem with publishing for iphone 4
by victorkin11 ·how many layer you use? -
Getting to know you! GameSalad member profiles.
by CloudWalker ·Deep dark secret:Destroy the world (Image) -
How much do YOU make a day off your apps?
by expired_012 ·I ALWAYS see what's in style before submitting! Finger balance had an overnight success. The release date was yesterday, and it went to new and noteworthy with no reviews to the #6 top overall app. It -
Do you know the best way to simulate flying??
by jweaver911 ·they are to "spawn in" and not destroy. The "Spawn" and "Destroy" method adds a lot more CPU strain than the aforementioned one. Does that help? -
Do you know the best way to simulate flying??
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Do you know the best way to simulate flying??
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say Yes to iAd for express members !
by firemaplegames ·The Unreal Engine 3 is written in C++. Then people took that engine and scripted BioShock on top of it. One of my best friends works for the company that makes BioShock. He is a level designer there. -
Pause functionality
by synthesis ·The only way I can think of to stop an acceleration rate is to spawn a clone actor at its current point on pause and destroy the old actor. But this can cause problems too...if you game is something -
Fairytale Preschool! Out NOW! Free Promos!!
by butterbean ·@ Design219: I did put in the top heading of the description of the app that voice overs and more content is coming soon