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  1. how to have an infinite background

    DimensionGames
    by DimensionGames · July 2010
    Unless I set them to destroy after 5 seconds and then they could keep be regened'!!!
  2. Congrats Polygame! Max Vector under N&N!!

    UtopianGames
    by UtopianGames · July 2010
    Go go top 100!!!
  3. Help with destroy prob plz

    quantumsheep
    by quantumsheep · July 2010
    If you want the enemy to die when the player presses the mouse button *anywhere*, have a rule within the enemy that states:
  4. NO ELIGABE BUNDLE? What d03s that meAn?

    FranzKeller
    by FranzKeller · July 2010
    Log in to itunes connect and click your application. Then click view details under the icon. You'll see in the top right a blue button that says 'Ready to upload binary'. Follow the steps and your app
  5. NO ELIGABE BUNDLE? What d03s that meAn?

    StusApps
    by StusApps · July 2010
    Log in to itunes connect and click your application. Then click view details under the icon. You'll see in the top right a blue button that says 'Ready to upload binary'. Follow the steps and your app
  6. Anyone heard from PlayHaven?

    AfterBurnett
    by AfterBurnett · July 2010
    wary. He said they're only looking for "top quality titles". I bet he says that to all the girls... wait... I'm not a girl...
  7. Max Vector - GET YOUR PROMO CODES!!!

    AfterBurnett
    by AfterBurnett · July 2010
    Hey guys, now I'm in N&N I could REALLY use some good reviews! Please take codes and help a poor little old Kiwi out? Pretty please? Cherry on top? Chocolate? I won't murder you in your sleep?
  8. Help with destroy prob plz

    Shadowghost135
    by Shadowghost135 · July 2010
    Could someone plz tell me what I am suppose to do to make my players actor destroy another actor when the mouse key is pressed.
  9. The victims of my game are making fun of the bad guy

    gyroscope
    by gyroscope · July 2010
    I've amended Codemonkey's joystick control template so that my character revolves to the particular angle that the joystick control is that; I'd gladly work out again what I did to let you know, if yo
  10. What is your favorite GS game (other than your own)?

    Chunkypixels
    by Chunkypixels · July 2010
    I guess thats extended to my top 3 then.... (Image)
  11. How to wrap a background image on a scene??

    jstrahan
    by jstrahan · July 2010
    Create a new layer with an invisible actor and set it to spawn then set ur background layer to wrap u can also leave the actor visible and put ur background layer on top and set the spawn to spawn to
  12. Break Beat - SUBMITTED - what do you think?

    StusApps
    by StusApps · July 2010
    You control the little craft with the joystick. When you fire the balls they smash the pink blocks. If you are red you will build up volume, if you rotate the orientation then you become green and bui
  13. Coming Soon- Dragon Fire: Una's Quest - Do these screens look ok?

    debugdesign
    by debugdesign · July 2010
    Dragon Fire is a retro top down shooter I am working on which is coming soon. As you battle through the weird array of enemies and defeat level bosses you get powers to grow extra heads. Below are s
  14. Pinball Game

    AfterBurnett
    by AfterBurnett · July 2010
    Hehe, I'm working on a pinball title too. Should be relatively easy. Best place to start is the "support" link up the top of the page... fair bit of stuff there that can get you goin
  15. How can I make an actor "chase" another actor?

    Forte
    by Forte · July 2010
    @POLYGAMe "Click on "support" at the top of the page. Seek and you shall find (Image)
  16. Scene change - saving positions

    gyroscope
    by gyroscope · July 2010
    How does the rules in an actor compile? I mean, does GS read the rules from top to bottom as is you were in a code? Can I for example have 2 fixed rules such as
  17. Please help with this ASAP :)

    charlieaf92
    by charlieaf92 · July 2010
    Check if player is moving down through the air. As in
  18. Scene change - saving positions

    stemarthe
    by stemarthe · July 2010
    How does the rules in an actor compile? I mean, does GS read the rules from top to bottom as is you were in a code? Can I for example have 2 fixed rules such as
  19. hit an actor with touch if not too far

    keekee312
    by keekee312 · July 2010
    hi, i have an issue : i want the main actor to throw its tongue on an other actor (ennemy) when the player touch the ennemy to destroy it only if the ennemy is not too far away but i don't manage to d
  20. MAJOR ISSUE WITH APP STORE

    Chunkypixels
    by Chunkypixels · July 2010
    beginning of the month, and they got me into the top 200 free games.
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