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Setting up in app purchases on Android
by http_gamesalad ·@NipaDidIt yup ! -
Is there a rule or command to blur anything behind an image?
by tatiang ·@NipaDidIt There's a bug with the forum software that causes attachments to disappear when a thread is marked as "answered." You had a really nice demo and I'm wondering if you woul -
"Yikes! Spikes!" Now available!
by As_Of_Latte ·@NipaDidIt Nicely done! I only have an iPhone, but will download it the second it's available for iOS. -
How to add "BILLING permission to your APK."
by http_gamesalad ·@NipaDidIt That's what I did hahaha. Google isnt recognizing that I have in app in the apk file -
Mac Stable Release 0.13.32
by Hopscotch ·There you go, even more complex than anticipated. -
"Yikes! Spikes!" Now available!
by MentalDonkeyGames ·Hey all! -
Mac Stable Release 0.13.32
by Hopscotch ·I have scene and graphics heavy projects myself which have a 200Mb+ footprint. These show a very slight memory increase over time, which then suddenly dissipates and drops back to normal after a few m -
How to display Chartboost ads if only has one scene?
by As_Of_Latte ·@NipaDidIt Awesome. So glad I stumbled upon this forum post. This entire method is exactly what I've been looking for. Thanks! -
How to display Chartboost ads if only has one scene?
by As_Of_Latte ·@NipaDidIt Ok cool! Do you have music during your gameplay? And if you do, does the music stop during this "pause game" display ads method? -
How to display Chartboost ads if only has one scene?
by As_Of_Latte ·@NipaDidIt This seems like a pretty solid setup! I recently had the "when button pressed - reset scene: enable ads" method, but this change to scene Ads and unpause method seems to f -
Loading Wheel Flexibility -[ 5-minute implementation feature? ]-
by owen_dennis ·Like personally, I'd like to make mine a little bit bigger. When people have tested my game, I have a loading image pop up, but then there is a point where they start wondering if the game has hung up -
Mac Stable Release 0.13.32
by The_Gamesalad_Guru ·iPad1: 127MB/256MB/49% (crash amount/total amount/percentage of total) -
Mac Stable Release 0.13.32
by The_Gamesalad_Guru ·Even 130 shouldn't cause a crash on an iPad 2. 150 is more crash range for that device. -
Mac Stable Release 0.13.32
by Hopscotch ·As a side note, I tested your current version yet again. On an iPhone4s which is technically comparable with the iPad2 you used. I wasted another good 45 minutes of gameplay in the hope of finally cra -
Universal app... some questions
by airone747 ·If the device is bigger (Ipad,Iphone6) I don't see all my app (in my working area) if I select preview 100% ... how can I do? -
Can Everybody Help Me? How To Move The Actor Smoothly?
by cyee1986 ·My games is IPad & IPhone games... -
Mac Stable Release 0.13.32
by Hymloe ·Just tested my game in 0.13.31 (on iPad 2), and it crashed after about 4 missions. -
Announcing my new game "10Levels" need your valuable feedback ,,,
by Simple Apps ·@NipaDidIt -
iAD banner doesn't show up on Android
by RabidParrot ·(Quote) -
Universal, yes or no?
by Lovejoy ·Making a game just for iPad i understand due to the bigger play area, but to make a game for - iPhone only - seems like nonsense to me. At least when it comes to Gamesalad, since its so easy to implem