-
When is a good time to release a "Lite" Version ?
by synthesis ·the full version was coming which created anticipation. Plus their full version was a DELUXE version with new stuff and more gameplay elements. -
Why can't we ipad
by JamesZeppelin ·FOr now i am just building stuff in the ipad res and scaling down for my games. that way when we can do it im ready -
Why can't we ipad
by JamesZeppelin ·Many know this already but, all ipad apps have to make use of the autorotate feature which we don't have access to. -
Why can't we ipad
by chosenonestudios ·I'm honestly not going to test it on a physical ipad, if the resolution is fine for the desktop, I'll publish to iPad... we should be some of the first ones to have are games ready, it'll be alot ea -
Why can't we ipad
by scorelessmusic ·I'm all psyched for it! I just need to find a trusted friend who's in the US who can grab an iPad for me. I heard that there's a limit order quantity of 2 per person. ~_^ -
Why can't we ipad
by synthesis ·iPad has got our attention... -
Why can't we ipad
by firemaplegames ·@synthesis: the iPad will play any iPhone game. it will just center the smaller iPhone content in the center of the screen. -
iPad ordered...
by Hunnenkoenig ·Will be there an appstore for iPad? Or how Apple wants to manage this? -
Why can't we ipad
by synthesis ·It was my understanding when they announced iPad that it will play any pre-existing app in the appStore...without any modifications (although resolution quality would be lacking...similar to resolutio -
Why can't we ipad
by chosenonestudios ·there just needs to be a slight update, you just take your desktop game and publish as an iPad game (when they add support), theres just moderate differances, like the iPad version has to be signed, s -
Why can't we ipad
by Chaser ·Tell me again why we can't just make 1024x768 games on GS and submit them as ipad apps if all iPhone apps already play on ipad -
Ok, I don't know... something is wrong.
by Hunnenkoenig ·@chosenonestudios: I can't make it an iPad game, because the graphics are in 320x480. I can't blow them up to 1024x768 :-( -
Ok, I don't know... something is wrong.
by chosenonestudios ·make it an iPad only game, if you port it now, you can easily have it ready when its released, you'll be computing against very few apps, (also I'd be willing to bet you can make it more expensive, in -
iPad ordered...
by butterbean ·I agree with Tshirt, now's the time to start pumping out iPad games, otherwise you may miss the window of time for a golden opportunity to sell tons more units -
GameSalad at SXSW
by design219 ·Free iPads? -
iPad ordered...
by design219 ·I'm honestly a little baffled by the excitement for the iPad. It's just a bigger iPod touch, with a tad more functionality... but just a tad. -
iPad ordered...
by Chaser ·So why wouldn't a gs game made to fit the higher res not work on ipad if all iPhone apps will work on ipad. I say just make the game and submit it. I think I'll put my ne game in the format. http:// -
iPad ordered...
by QuinnZoneStudios ·I'm tempted to get an iPad too. It could be up to 12 months before a second version is released. -
iPad ordered...
by guru-at-zidware ·well I am not so sure......I have been designed 2 iPad apps and the amount of art and fidelity is a lot to think about now compared to the iPhone. Much more work. I really appreciate the iPhone much m -
iPad ordered...
by BeyondtheTech ·As for iPad support in GameSalad, it's a no-brainer. With support for developing in that resolution, all it takes is probably a few more tweaks and you can release an iPad-only version of your game.