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  1. Random Problem

    gyroscope
    by gyroscope · July 2010
    Hi Ricardo, definitely got something to do with the fact of destroying the actor every time. If you delete the destroy Actor 2 temporarily, you'll see it'll work OK.
  2. checking if two selected objects match

    jonmulcahy
    by jonmulcahy · July 2010
    I'm working on a new game, and I need the user to be able to select two objects, if they match destroy them, if they are not the same do nothing and clear out the selections.
  3. Top Games Sales

    synthesis
    by synthesis · July 2010
    My estimates so far are about 1000 downloads/day in the 100th position and about 15-20,000+ downloads/day in the top 10.
  4. Random Problem

    ricardorauber
    by ricardorauber · July 2010
    Destroy
  5. Top Games Sales

    MagoNicolas
    by MagoNicolas · July 2010
    Does anyone here knows how much more or less has been the Sales of the Top Games, Like Doodle Jump or Angry Birds?
  6. Max Vector: Resolution - VIDEO!!!

    expired_012
    by expired_012 · July 2010
    Not really like that. Go to the itunes store and you'll see what I mean. Its huge banner at the top saying "RETRO GAMES" with a cool retro design. And then when you click it theres a
  7. Getting Top Summer Movies on Your iPhone4 or iPad

    stonee
    by stonee · July 2010
    Ah, summer. The chances to take a break from worrying about work, go on vacation, and spend time with your friends and family. Well, with the new iPhone 4 and iPad gadget, your vacation life will be m
  8. Need a little help

    mkbeach
    by mkbeach · July 2010
    I also have 3 areas at the top that shoot out the balls. I need it to shoot from 1 of the 3 every so many seconds after landing atvthe bottom of the screen and stops moving... I also need the balls
  9. Need a little help

    mkbeach
    by mkbeach · July 2010
    I also have 3 areas at the top that shoot out the balls. I need it to shoot from 1 of the 3 every so many seconds... I also need the balls to come out to be a random color (1 of the 5). Any ideas?
  10. Capturing screen image - any ideas?

    gyroscope
    by gyroscope · July 2010
    Hi guru-at-zidware, the only thing to do with screenshots is the screenshot camera in the top right of the Preview window; but you can't get at it, as it were, to put it into Rules. So I'm thinking th
  11. keep button in camera

    MagoNicolas
    by MagoNicolas · July 2010
    Create a New Layer, And uncheck Scrolable, Then Put Your Button in that Layer.
  12. Tigerfish initial price

    Riffel
    by Riffel · July 2010
    Hummm... Tigersfish is not a top selling game. 3time less downloads to do the same result.
  13. Tigerfish initial price

    design219
    by design219 · July 2010
    I don't know stats, but it sure seems like the top selling games are 99¢.
  14. Pause mode in game

    design219
    by design219 · July 2010
    things that have been created and we can use for our projects. Top
  15. Need a "Make Bullet" solution

    quantumsheep
    by quantumsheep · July 2010
    I'd move the variable change back to the actor. Make sure you have your score change *before* you put in 'destroy actor'.
  16. Need a "Make Bullet" solution

    ck
    by ck · July 2010
    POM: I moved the behaviours up to the top of the bullet actor - this has improved things considerably. The variable is being updated about 95% of the time now. There are two to three targets hit, per
  17. Need a "Make Bullet" solution

    quantumsheep
    by quantumsheep · July 2010
    Say you have 12 targets on the stage, and you spawn an actor and fire it at them. onCollision, you destroy the target actor and update a global variable for score. The variable update is contained in
  18. Need a "Make Bullet" solution

    POM
    by POM · July 2010
    check that the "update a global variable for score" rule is above the destroy rule
  19. Need a "Make Bullet" solution

    POM
    by POM · July 2010
    top to bottom (very important)
  20. Need a "Make Bullet" solution

    ck
    by ck · July 2010
    I've been fighting this count thing for a couple of weeks. Say you have 12 targets on the stage, and you spawn an actor and fire it at them. onCollision, you destroy the target actor and update a glob
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