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Ninja Baa - My first game, need some help with a few mechanics
by just_try_n_keep_up ·1) Gravity/Platform actor, how do i set the actors to be affected by gravity and how do i set the Platform actor so that the collision rule stops them from passing through? -
Technical Audio Questions
by Socks ·my speakers at home are crappy!) and they all top out at under 20kHz, I have some Adam A7Xs that are rated at 42 Hz-50 kHz but they are the exception and are a bit of a moot point as our ears top out -
Detection collision in an actor changing size?
by gyroscope ·In the non-resizing actor, when it overlaps/collides, just before its Destroy behaviour put a boolean -
Detection collision in an actor changing size?
by mhedges ·Both actors destroy simultaneously (no timer delays). -
Score: xxx = change to "my image": xxx
by kev9529 ·is it possible in the top right of the screen instead of saying custom text like "Score:" xxx, can i put a graphic, for example a picture of a star , with the number collected ? -
Spawn Actor more than once with Attribute etc..
by The_Gamesalad_Guru ·As to resetting enemy health. Use a change attribute in the enemy at the top of the code stack not in a rule. Since a change attribute only fires once just do change attribute game.enemy.health to 100 -
Spawn Actor more than once with Attribute etc..
by KIIVIIN ·But when I destroy this actor of Enemy its dead.. I want it to spawn when point / score hit 10,100,1000 etc so I come to live again when SCORE is higher. -
Integrating GameSalad with SCORM / Tin Can API
by alexfratley ·say for example You create a course in articulate i imagine you could pass data from a GS game, using javascript to append to variables maybey hidden on a layer and then trigger that information get -
Help with game mechanics
by Gnarly ·Sounds like a platformer? You should watch the GS tutorial videos on platformers. It will answer a lot of your questions and more. Click on the top help/tutorial. -
Accelerometer Control Question
by Agent Argyle ·In the meantime, I made the speed a bit faster and this helps because by the time the player has tilted the device too far, the actor is already at the top of the screen. -
Help The Trapped Viking - Progress Artwork
by imjustmike ·Starting shot - this is probably where the game will start, on the top of the tower. -
Analog clock timer demo?
by The_Gamesalad_Guru ·I agree once you reach the 180 mark spawn a new white layer to the top and destroy the other. Like the layers method used to keep any actor above the others. -
GameSalad Pinball Jam!
by The_Gamesalad_Guru ·Yes I got lucky with being able to use some assets I already had. Instead of a spring ball launch I use the faceoff at the top. One you hit the target the goal opens for 20 seconds and if the ball goe -
Spawning Issues
by Sarahbush ·Hi there, sorry should have mentioned that .. the spawn actor is at the bottom of the screen and the all the balls spawn to the top .. -
Spawning Issues
by gyroscope ·@Sarahbush Hi again, Sarah - couple more questions first - once these balls are spawned do they move or stay in position? And if they stay in position, you presumably have different x and y coordinate -
Interpolation bugs?
by Intellimigent ·Destroy actor -
HELP!!! Can't get GameSalad to function correctly!?
by The_Gamesalad_Guru ·Wrap the change att and the destroy in a timer set to for .3 with run to completion checked. -
HELP!!! Can't get GameSalad to function correctly!?
by Socks ·(Quote) -
HELP!!! Can't get GameSalad to function correctly!?
by AMKU23 ·Problem 2) My collision is not operating correctly. Anytime my Kitty Actor touches my Mouse Actor, the cat is supposed to catch the mouse and the mouse is supposed to be destroyed. But the Destroy fun -
Isometrical Control Suggestions?
by Socks ·weird like 26.679201° (or whatever it is), the top of a cube always lines up with the diamond above its base position - and lots of other little things that lock into position / sync up that don't ha