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I miss Mr. Funkleberry...
by quantumsheep ·Maybe he is just on a top secret mission so he couldn't contact you, Sheepy. -
Colors on iPad/iPhone not the same as on computer
by firemaplegames ·You can fix the banding by placing a barely noticeable layer of noise over the gradient, say at 5% opacity. -
I miss Mr. Funkleberry...
by peachpellen ·Maybe he is just on a top secret mission so he couldn't contact you, Sheepy. -
Colors on iPad/iPhone not the same as on computer
by firemaplegames ·PNG24 means 8 bits per channel, so 16.8 million colors. In addition, PNG24 allows an 8 bit full alpha transparency layer. -
how to make an object orbit another without rotating
by aracknor ·that shoots a ball of energy that hit the planet destroy a part, the energy bounce back and the station (like a pad for ping pong bounce back the energy to the planet, destroys another part and we k -
how to make an object orbit another without rotating
by jstrahan ·POINTING AT IT THEN IF U NEED IT TO FIRE JUST DESTROY THE ROCKET ACTOR AND SPAWN A DIFFERENT ROCKET ACTOR THAT DOESNT HAVE THE EXTRA TRANSPARENCY SET TO THE ANGLE OF THE FIRST ROCKET ACTOR THAT WAY -
how to make an object orbit another without rotating
by gyroscope ·The following explanation is assuming that the rocket is your player, and before it starts orbiting, it's user controlled. The only other thing is that this way it'd be difficult to make any sort of s -
Moveable, then not...
by gyroscope ·Hang on, when the boolean is true, i.e the bridge is in place, destroy it and replace it with an exact dupicate image - different actor - spawned in the same place, which is not moveable. That should -
Loop Power
by jimmyraynor ·in the cannon template, you click anywhere to power up and then fire. the power bar reaches the top and stays there..how do you cause it to loop, making it go back down, then up, etc. -
AppSafari app reviews
by BarkBarkCo ·Nice! You're sitting at #6 on their top 25 apps list! -
Undersky Aid 2010!
by firemaplegames ·'Mouse is Down' is global, and all Actors will respond to that. Touch is pressed is limited to one Actor at a time (unless they are on top of each other..) -
Something a bit complex for my tiny brain....
by firemaplegames ·This will be their distance between each other...(otherwise they would all be on top of one another) -
Something a bit complex for my tiny brain....
by AfterBurnett ·Okay, so I understand how to get stuff moving in a circle (actually I don't, I'm just using tutorials - LOL). My question is, how do I get that circle to follow another actor? What I want to do is hav -
iAds
by chosenonestudios ·Well my grandfather died and left the family 160K 45 45 between me and my aunt and 10 For my other Aunt... It clearly stated where it was supposed to go to but the first aunt was the one that was supp -
Way to tell which side?
by DanielA ·Is there a way to tell if a block fell on top of my actor, but if its in front of him he will just hit it? Or if my actor is walking on top of the ground or if he hits the side of the ground? -
Destroy "any" Actor
by firemaplegames ·For the Destroy behavior to have a drop-down associated with it, it would have to be in an Instance, as Prototypes do not (and should not) have any idea of what any of their instances would know about -
Destroy "any" Actor
by gyroscope ·Thanks all, including your detailed explanation, Joe, thank you, interesting stuff. All excellent for destroying one, some or all instances of the same Prototype. -
Promo codes for Galactic Arena (iPad)
by quantumsheep ·I'm glad you liked it. I do like to examine these kind of things and it can lead to some interesting discussion (while keeping your thread at the top of the page as well!). -
Help!
by jehd1914 ·I need help with actors. I need them to come out of the way top of the screen in more than one place. I am using 320X480. -
Destroy "any" Actor
by firemaplegames ·The situation you are describing above is very similar to the brute force method. You basically want to Destroy another instance without asking them first. What if they are still in the middle of a ta