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  1. GameSalad App Sales

    Tris
    by Tris · June 2010
    I'm the owner of http://www.codebooster.org and it's various apps. About a year ago I became addicted to the multi player RPGs on the iPhone such as iMob. Now days it's all about Pets live and We Rule
  2. Destroy Behavior with choice of Actor

    gyroscope
    by gyroscope · June 2010
    I think that'd be really useful; to add a pulldown menu to the Destroy behavior, so as to be able to have a choice of which Actor is to be destroyed in the Scene.
  3. Rectangle object workaround

    xienixs
    by xienixs · June 2010
    Thus if the bike is at 90-180-270 degrees and it hits the ground it should be destroyed. Now my final question in this topic is. How to destroy the object when it hits the ground at a range of 80-100
  4. 'The Big Picture' - June Update: iPhone 4

    AfterBurnett
    by AfterBurnett · June 2010
    Yes, a very intricate one. I realise that means they need to learn C, C++, Objective C... whatever else Xcode requires... but you're right, I worded it completely incorrectly. But, on top of learning
  5. Destroy "any" Actor

    gyroscope
    by gyroscope · June 2010
    Hi, do you think that if the Destroy Behaviour placed in the Rules had a pulldown menu to choose any actor to be destroyed, that'd be a useful thing? Or maybe there's a reason why Destroy only has &am
  6. Collision not sensing when my character is on ground.

    Eastbound
    by Eastbound · June 2010
    Try putting your character on a different layer with a higher position than the layer the ground is on. I've found this can help collision detections, but I have no idea why.
  7. Nesen Probe in New & Noteworthy in Action and Arcade Games!

    Rob2
    by Rob2 · June 2010
    well done ..not just N&N but in the banner four at the top (Image)
  8. More confuddling concerning Instances.

    gyroscope
    by gyroscope · June 2010
    background area to leave a strip, left, right, top or bottom, where the Fire button can live quite happily, not overlapping any other actor that has Touch Rules.
  9. Does anyone else think GameSalad should simply release the XCode Source to allow

    quantumsheep
    by quantumsheep · June 2010
    I don't think Gendai has the manpower to check every game that gets converted. And if you have your game as xcode, and you're versed enough in the ways of a coder, what's to stop you adding your own s
  10. If actor "x" is destroyed then actor "y" is destroyed as well

    lowski
    by lowski · June 2010
    Create a global game attribute: Call it ActorXDestroyed, set by default to false
  11. If actor "x" is destroyed then actor "y" is destroyed as well

    gyroscope
    by gyroscope · June 2010
    Sure thing, thanks; that's why I suggested to make sure the destroy "me" in the Rules of actor "x" was in its Instance, if actor "y" was another i
  12. If actor "x" is destroyed then actor "y" is destroyed as well

    gyroscope
    by gyroscope · June 2010
    OK, thanks firemaplegames. I was thinking that if actor "x" and actor "y" were Instances of the same Prototype, then asking the Prototype to destroy itself would de
  13. Characters coming out of the top

    jehd1914
    by jehd1914 · June 2010
    How do you make actors come out of more than one place on the way top? positions please!
  14. random spawn

    jehd1914
    by jehd1914 · June 2010
    How do you make actors come out from the top at more than one area?
  15. random spawn

    jehd1914
    by jehd1914 · June 2010
    How do you make actors com out from the top at more than one area?
  16. Spawner Help

    jehd1914
    by jehd1914 · June 2010
    It's coming out of the same place! I need it so it comes out from the top at random places!
  17. Spawner Help

    jehd1914
    by jehd1914 · June 2010
    I need help with spawning new actors. I am using 320X480 and want actors to fall down from the top of the screen. What should the position be???
  18. Spawner Help

    jehd1914
    by jehd1914 · June 2010
    I need help with spawning new actors. I am using 320X480 and want actors to fall down from the top of the screen. What should the position be???
  19. If actor "x" is destroyed then actor "y" is destroyed as well

    gyroscope
    by gyroscope · June 2010
    Also make sure that your "destroy" Rule isn't in the Prototype, only in the Instance ( the one on screen)!
  20. More confuddling concerning Instances.

    gyroscope
    by gyroscope · June 2010
    Still something puzzling me (easy enough!): I've made another simple test with 2 actors; one is a large background that when clicked plays a sound, as well as the smaller actor on top playing a differ
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