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GameSalad App Sales
by Tris ·I'm the owner of http://www.codebooster.org and it's various apps. About a year ago I became addicted to the multi player RPGs on the iPhone such as iMob. Now days it's all about Pets live and We Rule -
Destroy Behavior with choice of Actor
by gyroscope ·I think that'd be really useful; to add a pulldown menu to the Destroy behavior, so as to be able to have a choice of which Actor is to be destroyed in the Scene. -
Rectangle object workaround
by xienixs ·Thus if the bike is at 90-180-270 degrees and it hits the ground it should be destroyed. Now my final question in this topic is. How to destroy the object when it hits the ground at a range of 80-100 -
'The Big Picture' - June Update: iPhone 4
by AfterBurnett ·Yes, a very intricate one. I realise that means they need to learn C, C++, Objective C... whatever else Xcode requires... but you're right, I worded it completely incorrectly. But, on top of learning -
Destroy "any" Actor
by gyroscope ·Hi, do you think that if the Destroy Behaviour placed in the Rules had a pulldown menu to choose any actor to be destroyed, that'd be a useful thing? Or maybe there's a reason why Destroy only has &am -
Collision not sensing when my character is on ground.
by Eastbound ·Try putting your character on a different layer with a higher position than the layer the ground is on. I've found this can help collision detections, but I have no idea why. -
Nesen Probe in New & Noteworthy in Action and Arcade Games!
by Rob2 ·well done ..not just N&N but in the banner four at the top (Image) -
More confuddling concerning Instances.
by gyroscope ·background area to leave a strip, left, right, top or bottom, where the Fire button can live quite happily, not overlapping any other actor that has Touch Rules. -
Does anyone else think GameSalad should simply release the XCode Source to allow
by quantumsheep ·I don't think Gendai has the manpower to check every game that gets converted. And if you have your game as xcode, and you're versed enough in the ways of a coder, what's to stop you adding your own s -
If actor "x" is destroyed then actor "y" is destroyed as well
by lowski ·Create a global game attribute: Call it ActorXDestroyed, set by default to false -
If actor "x" is destroyed then actor "y" is destroyed as well
by gyroscope ·Sure thing, thanks; that's why I suggested to make sure the destroy "me" in the Rules of actor "x" was in its Instance, if actor "y" was another i -
If actor "x" is destroyed then actor "y" is destroyed as well
by gyroscope ·OK, thanks firemaplegames. I was thinking that if actor "x" and actor "y" were Instances of the same Prototype, then asking the Prototype to destroy itself would de -
Characters coming out of the top
by jehd1914 ·How do you make actors come out of more than one place on the way top? positions please! -
random spawn
by jehd1914 ·How do you make actors come out from the top at more than one area? -
random spawn
by jehd1914 ·How do you make actors com out from the top at more than one area? -
Spawner Help
by jehd1914 ·It's coming out of the same place! I need it so it comes out from the top at random places! -
Spawner Help
by jehd1914 ·I need help with spawning new actors. I am using 320X480 and want actors to fall down from the top of the screen. What should the position be??? -
Spawner Help
by jehd1914 ·I need help with spawning new actors. I am using 320X480 and want actors to fall down from the top of the screen. What should the position be??? -
If actor "x" is destroyed then actor "y" is destroyed as well
by gyroscope ·Also make sure that your "destroy" Rule isn't in the Prototype, only in the Instance ( the one on screen)! -
More confuddling concerning Instances.
by gyroscope ·Still something puzzling me (easy enough!): I've made another simple test with 2 actors; one is a large background that when clicked plays a sound, as well as the smaller actor on top playing a differ