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  1. Office Racing Promo Video

    MightyBoosh
    by MightyBoosh · June 2010
    Excellent top down racer beefy reminds me a lot of micro machines (made by codemasters ) back in the sega days.
  2. Control Camera Not Working - Help Please

    robert.mccarthy
    by robert.mccarthy · June 2010
    No, it is not in a rule. Right at the top of the actor 'rule area'.
  3. So....What's everyone working on?

    debugdesign
    by debugdesign · June 2010
    Graphics mostly, but when I get a moment I am working on 'Dragon Fire' a top down shooter
  4. Getting to know you! GameSalad member profiles.

    Tris
    by Tris · June 2010
    Fav TV show: Probably Top Gear at the moment
  5. saving and loading attributes, help please!!

    randomname
    by randomname · June 2010
    im making this top down adventure game (kinda like old pokemon games) but im having some problems.
  6. Does anyone use garage band for their music?

    AfterBurnett
    by AfterBurnett · June 2010
    I'm using Garageband for my music, with a couple of extra top secret plugins.... MUAH HA HA HA HAAAA!
  7. Why have I got shaking Balls

    synthesis
    by synthesis · June 2010
    release it when the physics demands have stopped.
  8. what is a global integer attribute and how to i create one

    wroachbarrette
    by wroachbarrette · June 2010
    ok this is how i have it set up[when actor revieves event overlaps or collides with actor with tag repub destroy this actor change atribute game.enemy.count to enemy.count-1 "then i added a r
  9. what is a global integer attribute and how to i create one

    wroachbarrette
    by wroachbarrette · June 2010
    ok this is how i have it set up[when actor revieves event overlaps or collides with actor with tag repub destroy this actor change atribute game.enemy.count to enemy.count-1 "then i added a r
  10. Bad slow down

    ulisse
    by ulisse · June 2010
    Is there any way to mate it quicker? (they only check to be offscreen to destroy, so no big script)
  11. what is a global integer attribute and how to i create one

    gyroscope
    by gyroscope · June 2010
    Off the top of my head, I guess you have to put when game.enemy.count = 0 then Change Scene in every one of your enemy actors, just after where you tell it to be destroyed with whatever condition you'
  12. workflow scrolling assets on i-phone

    madpoet
    by madpoet · June 2010
    When scrolling bgs for i-phone games, is it necessary to destroy bgs as each one exits
  13. HTML/RSS Links

    design219
    by design219 · June 2010
    Among the top requests are faster load times (which it appears has been improved in this .8.7 update) and an on-line leader board capability (which might be sooner than later with the forthcoming iPho
  14. Game file Title on every Editor Window

    gyroscope
    by gyroscope · June 2010
    So my suggestion is that the Scene Editor, Actor Editor and Player also have the game file name showing at the top of their respective windows:
  15. iAds

    mrfunkleberry
    by mrfunkleberry · June 2010
    Actually its even worse that what my numbers suggest. The extra $0.06 will be distributed according the the popularity of the app, so if your app isn't in the top 20.. well let's just call it what it
  16. iAds

    synthesis
    by synthesis · June 2010
    1) I believe the way it works is that when you submit your app to Apple, you check the box on upload of the binary if you want to incorporate iAds. Then once approved, the ad bar is placed on the ed
  17. How do i set a condition that will set the end of the game?

    wroachbarrette
    by wroachbarrette · June 2010
    Add an actor that covers the entire screen area. Turn off the visible attribute and move it to the back of the scene/layer. Add a rule that checks for collision/overlap with actors with the tag you me
  18. iAds

    AfterBurnett
    by AfterBurnett · June 2010
    I'm just going to rely on making a good, playable game... although sometimes that doesn't work, from what I've heard about sales of Jungle Bug... which is a fantastic little game. I do think iAds shou
  19. iAds

    synthesis
    by synthesis · June 2010
    3) The ad access points are low impact while in game...much like having the time/power meter bar at the top.
  20. Sticky Controls

    FatalCrest
    by FatalCrest · June 2010
    layer above my main layer.
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