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Office Racing Promo Video
by MightyBoosh ·Excellent top down racer beefy reminds me a lot of micro machines (made by codemasters ) back in the sega days. -
Control Camera Not Working - Help Please
by robert.mccarthy ·No, it is not in a rule. Right at the top of the actor 'rule area'. -
So....What's everyone working on?
by debugdesign ·Graphics mostly, but when I get a moment I am working on 'Dragon Fire' a top down shooter -
Getting to know you! GameSalad member profiles.
by Tris ·Fav TV show: Probably Top Gear at the moment -
saving and loading attributes, help please!!
by randomname ·im making this top down adventure game (kinda like old pokemon games) but im having some problems. -
Does anyone use garage band for their music?
by AfterBurnett ·I'm using Garageband for my music, with a couple of extra top secret plugins.... MUAH HA HA HA HAAAA! -
Why have I got shaking Balls
by synthesis ·release it when the physics demands have stopped. -
what is a global integer attribute and how to i create one
by wroachbarrette ·ok this is how i have it set up[when actor revieves event overlaps or collides with actor with tag repub destroy this actor change atribute game.enemy.count to enemy.count-1 "then i added a r -
what is a global integer attribute and how to i create one
by wroachbarrette ·ok this is how i have it set up[when actor revieves event overlaps or collides with actor with tag repub destroy this actor change atribute game.enemy.count to enemy.count-1 "then i added a r -
Bad slow down
by ulisse ·Is there any way to mate it quicker? (they only check to be offscreen to destroy, so no big script) -
what is a global integer attribute and how to i create one
by gyroscope ·Off the top of my head, I guess you have to put when game.enemy.count = 0 then Change Scene in every one of your enemy actors, just after where you tell it to be destroyed with whatever condition you' -
workflow scrolling assets on i-phone
by madpoet ·When scrolling bgs for i-phone games, is it necessary to destroy bgs as each one exits -
HTML/RSS Links
by design219 ·Among the top requests are faster load times (which it appears has been improved in this .8.7 update) and an on-line leader board capability (which might be sooner than later with the forthcoming iPho -
Game file Title on every Editor Window
by gyroscope ·So my suggestion is that the Scene Editor, Actor Editor and Player also have the game file name showing at the top of their respective windows: -
iAds
by mrfunkleberry ·Actually its even worse that what my numbers suggest. The extra $0.06 will be distributed according the the popularity of the app, so if your app isn't in the top 20.. well let's just call it what it -
iAds
by synthesis ·1) I believe the way it works is that when you submit your app to Apple, you check the box on upload of the binary if you want to incorporate iAds. Then once approved, the ad bar is placed on the ed -
How do i set a condition that will set the end of the game?
by wroachbarrette ·Add an actor that covers the entire screen area. Turn off the visible attribute and move it to the back of the scene/layer. Add a rule that checks for collision/overlap with actors with the tag you me -
iAds
by AfterBurnett ·I'm just going to rely on making a good, playable game... although sometimes that doesn't work, from what I've heard about sales of Jungle Bug... which is a fantastic little game. I do think iAds shou -
iAds
by synthesis ·3) The ad access points are low impact while in game...much like having the time/power meter bar at the top. -
Sticky Controls
by FatalCrest ·layer above my main layer.