-
Cant Delete a series of Spawned actors from project !
by Thunder_Child ·I have to say they all were the same actor but that would keep the spawn actor rule to not allow it to be deleted? I was feeling it was because I had so many of the same rule in a cascading series of -
Cant Delete a series of Spawned actors from project !
by Thunder_Child ·I will submit...however I found a work around...I created a group...highlighted each of those 6 spawn actor rules and dragged them into the group...and was able to delete the group with them in it...s -
Any advice for html5 games with GS?
by LumpApps ·It all depends on what you want to do with it. Particles gave me some issues in the past. The spawn rate was higher then supposed to but that might be fixed. -
Sneak Peek - Almost Done
by Slayre77 ·@tiger27 i thought you meant the velocity of the balls! I set them to spawn once a second -
Sneak Peek - Almost Done
by tiger27 ·@Slayre77 That's pretty easy. All you have to do is create a spawner and an attribute (integer) called Speed set to 10 seconds. Then (in the spawner) do this: -
How to keep a certain distance between actors
by tiger27 ·@Faaris I think all you have to do is spawn an actor in 2 out of 3 random lanes. Ex.: -
Spawn actor in locations from a table
by Sunni198 ·the Do function of when a button is touched. the spawn actor rules are nested within the loop or timer functions. -
Spawn actor in locations from a table
by The_Gamesalad_Guru ·Firsts it's always best to post a shot of the code. You say spawn rule? What are the conditions of the rule controlling the spawner? -
Spawn actor in locations from a table
by Sunni198 ·I have a area on the screen where I want images to appear one after the other, and created a table that holds every coordinate (x,y) that would hold the index of each spawn point. I set up a loop to -
How can I speed up a timer that spawns an actor?
by Triangularity Games ·Yeah. You need to continuously respawn the spawner (timer) so it updates the value each X ammount of seconds. But i got it all figured out. Thanks for the support -
How can I speed up a timer that spawns an actor?
by tintran ·spawn ball -
How can I speed up a timer that spawns an actor?
by Triangularity Games ·(Quote) -
spawning different objects at the same X-position without overlapping
by The_Gamesalad_Guru ·If not then you would need to track each occupied spawn point and have some logic telling the next spawner to either delay it's spawn or pick another spawn point. -
How can I speed up a timer that spawns an actor?
by Socks ·stephenriska123 said: in the instance of a wall it says timer every 1 second (not even an attribute) spawn actor (actor) in direction 0 relative to actor at position -15, random(125, 425) relative to -
spawning different objects at the same X-position without overlapping
by mattias.l.andersson ·I'm creating a game where different objects are spawn at the top of scene at different time-intervalls(but its random so i could be at the same time and thats why i dont want them to overlap but 1 sec -
How can I speed up a timer that spawns an actor?
by Triangularity Games ·its not where i need to spawn them, but the direction i need them to face when they spawn (so they move in opposite directions) kinda hard to explain sorry -
How can I speed up a timer that spawns an actor?
by Socks ·You can spawn anywhere on the screen (or even off the screen) with a spawner, there shouldn't be any limitations in this respect. -
How can I speed up a timer that spawns an actor?
by Triangularity Games ·I GOT IT!!!! OMG THANK YOU SO MUCH!!! THIS HAS BEEN BUGGING ME ALL DAY. I have it working on one side, but i need it to spawn in the opposite direction on the other side, but you cant spawn an instanc -
How can I speed up a timer that spawns an actor?
by Socks ·P.S . . . -15 / relative to scene places your spawned actor 15 pixels off the lefthand side of the screen. -
How can I speed up a timer that spawns an actor?
by Triangularity Games ·in the instance of a wall it says timer every 1 second (not even an attribute) spawn actor (actor) in direction 0 relative to actor at position -15, random(125, 425) relative to scene...this worked be