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  1. Something wonderful has happened!

    Ignis
    by Ignis · May 2010
    Okay, so a while back I bought Unity iPhone, thinking I'd quickly be the master of code and have top selling games. I then discovered that I am too stupid to code.
  2. Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/g++-4.2

    Rob2
    by Rob2 · May 2010
    switch to device..top left 3.1.3 or less
  3. How do you make buttons?

    CurtandAsh
    by CurtandAsh · May 2010
    use the support page (top of the page) and the search button (top right)
  4. How do you make buttons?

    chosenonestudios
    by chosenonestudios · May 2010
    use the support page (top of the page) and the search button (top right)
  5. Status Report

    chosenonestudios
    by chosenonestudios · May 2010
    Which is probably more on the top of our list then "whatever the hell stability is not doing"
  6. Buttons and Hud Glitching

    BarkBarkCo
    by BarkBarkCo · May 2010
    It basically has you put your HUD actors on a non-scrollable layer instead of constraining anything...
  7. Cannot get this to work! *Help*

    firemaplegames
    by firemaplegames · May 2010
    I haven't tried it, that's just off the top of my head, but maybe something like that?
  8. iPod Touch crash

    chosenonestudios
    by chosenonestudios · May 2010
    Some things I noticed though.... you can flip the screen over, even when it doesn't tell you too, but yes it doesn't turn around the cannon thing.... but I think it would help if you couldn't turn the
  9. Question about Ipad Game making

    expired_012
    by expired_012 · May 2010
    from scene to scene, and for some reason the top part of my game was cut off when I took a screenshot of my game. Anyone know why this is? My images fit perfectly in the 1024x768 workspace so thats n
  10. Status Report

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · May 2010
    Also, I noticed something interesting today. This might help Gendai Games. I noticed that my collision detection worked better when I changed the layers. Say "A" is set to be destroy
  11. Slow Down in Sludge?

    iPhoneDevForMe
    by iPhoneDevForMe · May 2010
    This is off the top of my head and im not at home so I cant test it, but see if it helps!
  12. Tilt to live Possible with GS?

    UtopianGames
    by UtopianGames · May 2010
    I have tried what you said (landscape mode game) and i cant for the life of me make it work properly....its very sluggish with no top end speed and the x y are messed up.
  13. Ugh Multitouch? *Help* Please:)

    chosenonestudios
    by chosenonestudios · May 2010
    http://gamesalad.com/forums/topic.php?id=2806#post-22895
  14. Something wonderful has happened!

    AfterBurnett
    by AfterBurnett · May 2010
    Okay, so a while back I bought Unity iPhone, thinking I'd quickly be the master of code and have top selling games. I then discovered that I am too stupid to code.
  15. Speed difference between 3G and 3Gs devices

    beefy_clyro
    by beefy_clyro · May 2010
    Search the forums (little magnifying glass top right) for optimisation/optimization, there has been lots of topics covering the best ways to optimise
  16. dismissing a window

    retired_a13c0ad1acbda00d441a172247087983
    by retired_a13c0ad1acbda00d441a172247087983 · May 2010
    ----Timer After .5 seconds change dismiss to false, and destroy actor
  17. Competition on SaladGamers.com

    chosenonestudios
    by chosenonestudios · May 2010
    It would only destroy any hope in your site and give me alot of bad reviews haha
  18. dismissing a window

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · May 2010
    ....rule if touch is < (mouse position Y... top side)
  19. dismissing a window

    VoidedSky
    by VoidedSky · May 2010
    ----Timer After .5 seconds change dismiss to false, and destroy actor
  20. Help with making my charecter move(im completely new to this!)

    chosenonestudios
    by chosenonestudios · May 2010
    Start by using the support tab at the top of the page.....
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