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Question about Apples Video previews
by RabidParrot ·(Quote) -
Question about Apples Video previews
by MentalDonkeyGames ·@RabidParrot thanks, but if i understood correctly, that requires an iPad to be able to record. I don´t have one. -
Question about Apples Video previews
by MentalDonkeyGames ·For the iPad trailer. Does it have to be a full screen 4:3 video, or can it be a letterboxed 16:9 video? (so the aspect ratio would still be 4:3, with black bars on the top and bottom of the video). -
Advertising and Change scene problem.
by leoxyz ·@NipaDidIt no it is not in a timer. But I figured out if I try the project with Chartboost interstitial ads only it works great. I tried with Revmob Test ads only and it worked fine. But when I put Re -
Help
by tintran ·I don't know about that moving them because what if zipalign.exe calls some other needed files needed in the Android-SDK file structure, how would it know where to find them to do its job? -
Help
by tintran ·How did you get those keytool.exe and jarsigner.exe and zipalign.exe in the publish folder? -
Touch not functioning properly across multiple devices
by dan24145 ·I'm currently working on a game with support across all devices, and I can't get my objects touchboxes to function properly in any device other than the one I started in, iPad Landscape. -
Is iTunes connect down?
by robertkdale ·Thanks @NipaDidIt -
IAP - Buy Item Simply not working
by GameAlchemist ·* Compress the payload folder into ZIP(or whatever you want) and rename the zipped file's extension to .ipa -
Free Online Custom Font Creator tool
by wayneh001 ·* iPad and iPhone iOS 8.0 + -
Actor Controlling Camera Question.
by Socks ·So with an iPad landscape project if you want the actor to sit a quarter of the way across the screen (L>R) it would be . . . -
Windows Creator Release build 0.13.31
by thanhlt ·(Quote) -
The many states of IAP - a visual guide
by kganczak ·worked. When i first started testing on my ipad with my sandbox account, it would prompt me all the time for the password. Now, it never prompts me and the purchase never works. Or the purchase ge -
Android app performance..
by vonhank ·silky in all devices i could test it (iPhone 5s, ipad2, iPad air). After that i started to make it ready for Android and i have been stuck because Android is much more "jerky" compa -
State of GameSalad on 6/30/2015...
by Socks ·Games without artwork would probably load pretty quick . . . here is a unicode ball running in GS, so no imported images, works exactly the same on your iPad/iPhone - scalable, fast loading. -
State of GameSalad on 6/30/2015...
by Armelline ·(Quote) -
State of GameSalad on 6/30/2015...
by JSproject ·Exactly my experience also and I test on both iPhones, iPod touches and iPads and both non-retina and retina devices. -
The many states of IAP - a visual guide
by gfb08174 ·@JSproject @Armelline @NipaDidIt -
The many states of IAP - a visual guide
by gfb08174 ·@NipaDidIt -
State of GameSalad on 6/30/2015...
by Armelline ·People complaining about fuzzy fonts always confuses me. I've used the built-in fonts extensively in games in the past and tested on iPhone 4, 5, 6, 6+ and iPad and everything looked great in each cas