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  1. spawned buttons not working?

    PPenguin
    by PPenguin · April 2010
    Even with actors in front, they should do the action they're supposed to when touched.. . I've tried both "in front of actor" and "in front of layer"..
  2. spawned buttons not working?

    BarkBarkCo
    by BarkBarkCo · April 2010
    Are there any actors(likely invisible) that are in from of them in the layer? Make sure the buttons are set to spawn in the front of the layer.
  3. 1st look at DropZone

    UtopianGames
    by UtopianGames · April 2010
    We passed it around at a recent BBQ and by the end of the night everyone wanted to try and beat the top score so all good...even though these guys were pretty much none gamers.
  4. What expression should I use?

    JGary321
    by JGary321 · April 2010
    destroy
  5. What expression should I use?

    efish
    by efish · April 2010
    I'm having an actor move along the x-axis. My goal is to destroy it if it is touched anywhere in between position.X: 140-170. What expression should I use?
  6. Tightening collision detection

    JamesZeppelin
    by JamesZeppelin · April 2010
    So basically the bullet collides, bullets spawns trigger, trigger kills enemy, trigger destroys itself so it doesnt get more enemies
  7. Backlash - question about a quirk for our ball actor

    JamesZeppelin
    by JamesZeppelin · April 2010
    May also want to have the actor destroy itself after you flick as well. That way they cant grab the ball again if it goes over the starting zone while bouncing around
  8. Change Attribute using button

    StormyStudio
    by StormyStudio · April 2010
    also do a search on the forum, keep changing the wording til you find what you want, you can use the magnifying glass in the top right to search (if you'd not already seen it).
  9. Touch once turns attribute true touch again turns it false?

    Chaser
    by Chaser · April 2010
    I would set it up so that touch the actor change attribute true then spawn another actorthat looks the same. Destroy old actor. The new actor will have the same set up except touch is pressed change f
  10. Actors -VS- Instances...

    BarkBarkCo
    by BarkBarkCo · April 2010
    I have a 5x5 grid and there's a "button" at both ends of each row/column. the 5 buttons across the top have generally the same function, and the same goes for each "side&
  11. A few problems for the Gendai Team

    Eastbound
    by Eastbound · April 2010
    1) In my bullet objects I am using if x > screen_width to destroy them (also makes porting easier for iPhone and iPad), it doesn't work properly on web versions, or the 50% preview. (This is an
  12. In app purchase :D

    Eastbound
    by Eastbound · April 2010
    I think that this should be near the top of the list for sure!
  13. Need some basic help, please :)

    peachpellen
    by peachpellen · April 2010
    http://gamesalad.com/forums/topic.php?id=5708&replies=5#post-37989
  14. What do you think

    iDeveloperz
    by iDeveloperz · April 2010
    Hmm, it should work, some levels you have to hit the green button to allow you to destroy them. But on level three you just click it with a mouse. Ill look into it now though. (Image)
  15. Marketing help

    UtopianGames
    by UtopianGames · April 2010
    I think we should have a marketing section to help us get the most out of our promo codes that list the top 20 sites?
  16. Lost "Replace binary" "Update application" buttons in dev profile

    RH
    by RH · April 2010
    maybe i must try to "remove application from sale" but when i put it back , do i lose my old place in TOP?
  17. Lost "Replace binary" "Update application" buttons in dev profile

    Jaxter
    by Jaxter · April 2010
    maybe i must try to "remove application from sale" but when i put it back , do i lose my old place in TOP?
  18. Loop with interpolate

    SingleSparq
    by SingleSparq · April 2010
    How do you loop with interpolate without using spawn? Say I have an actor that goes across the screen. When it reaches the end I want it to start over again. I could have it destroy on contact at the
  19. Scene question

    Chaser
    by Chaser · April 2010
    If your actor does not need to move from the left or bottom of the screen to the top or right ofthe screen but stay in one general area then you could have the background move and when it gets to a ce
  20. Scene question

    iDeveloperz
    by iDeveloperz · April 2010
    But then doesn't it go to the top then spawn at the bottom?
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