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Remove Ads: Chartboost Q
by Games4life ·(Image) -
Remove Ads: Chartboost Q
by Games4life ·(Quote) -
Remove Ads: Chartboost Q
by Armelline ·The code in the top part is going to run every time, regardless of the remove ads attribute. You should put the remove ads condition in a rule wrapped around the change scene inside the touch is press -
partly transparent?
by 3absh ·I think I could easily pull off a similar effect if I put a dark transparent layer above it -
Collision shapes
by jamie_c ·Instead of using a Change Image Behavior you could use two (or more) separate actors and destroy and spawn them as needed. That way each actor can have its own unique collision shape. -
Remove Ads: Chartboost Q
by Games4life ·I am bit confused on how to make the Chartboost ads disappear in addition to the iAds. Here is my code so far for changing my scene: NOTE: How I Said ANY conditions are valid at the top -
Updates 1.24.39 & 1.24.5821 are now live...
by CodeWizard ·For extra info, the top offenders during frames where your game hitches are: -
Apple want us to be able to restore Goods/upgrades bought by in game coins !!
by Bitvork ·get all coins after every re-install. It is not TOP GROSSING app solution or strategy but we can probably avoid bad reviews from users and registration insanity at this moment and still offer options -
How to create actor bottom middle that shoots full range?
by J's Junction ·Have you looked at the code in the Big Top Blaster? It is at the start of GS Creator under the New Blank Project. I attached an image. This may give you some insights. -
Music off for every scene?
by gyroscope ·Stop Music -
Need help with a letter/animal matching game
by bloodnite ·For example - it would be a find letter A (shows A on top left), then shows 26 letters below to touch/match. Once loaded it would state find the letter A, or whichever at random. Then the kid/player w -
Creator 1.24 Hotfix is now available for Mac and Windows
by Armelline ·Perhaps if the features you want get much fewer votes than the top voted features, they're not as desired and you're reading the situation wrong? It used to feel pointless adding feature requests, for -
How to create hand-drawn style art?
by tatiang ·Please don't create duplicate threads. I answered your other thread. If you need to add more information or ask follow-up questions, you can click on the My Discussions link at the top-right of the -
My Universal Binary Overscan Secret Weapon
by gingagaming ·If your project is iPad, the easiest way is simply open both this sample project and your project together and drag the behaviour into your actor from one project to another. Make sure you are using t -
Creator 1.24 Hotfix is now available for Mac and Windows
by The_Gamesalad_Guru ·(Quote) -
How To: Pseudo-Dynamic lighting approach on actors, including Distance Lighting
by Deviros ·This is actually extremely simple: We're simply adjusting the opacity of the lighting layer according to the distance from the lighting object, as such: -
Creator 1.24 Hotfix is now available for Mac and Windows
by viking ·@Bitvork Like you wrote, if GS wants to be more than a hobby tool, certain features are necessary. Advertising and metrics are important for sure, but look at the top grossing titles on the AppStore a -
How To: Pseudo-Dynamic lighting approach on actors, including Distance Lighting
by Deviros ·Basically, what i've done here, is create 8 images that overlay mister happy box, and then calculate the angle (vectorToAngle) between the Box's light layer to the squaresun. -
Randomize falling blocks
by hsp ·I'm currently making a game for Japanese learning students. At the top of the screen there is a box which spawns a random hiragana character (basically a letter) every five seconds. Three blocks fall -
Most CPU intensive behaviours?
by 3absh ·From your own experience, what do you think are the top 10 most cpu intensive behaviours?