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  1. Remove Ads: Chartboost Q

    Games4life
    by Games4life · December 2015
    (Image)
  2. Remove Ads: Chartboost Q

    Games4life
    by Games4life · December 2015
    (Quote)
  3. Remove Ads: Chartboost Q

    Armelline
    by Armelline · December 2015
    The code in the top part is going to run every time, regardless of the remove ads attribute. You should put the remove ads condition in a rule wrapped around the change scene inside the touch is press
  4. partly transparent?

    3absh
    by 3absh · December 2015
    I think I could easily pull off a similar effect if I put a dark transparent layer above it
  5. Collision shapes

    jamie_c
    by jamie_c · December 2015
    Instead of using a Change Image Behavior you could use two (or more) separate actors and destroy and spawn them as needed. That way each actor can have its own unique collision shape.
  6. Remove Ads: Chartboost Q

    Games4life
    by Games4life · December 2015
    I am bit confused on how to make the Chartboost ads disappear in addition to the iAds. Here is my code so far for changing my scene: NOTE: How I Said ANY conditions are valid at the top
  7. Updates 1.24.39 & 1.24.5821 are now live...

    CodeWizard
    by CodeWizard · December 2015
    For extra info, the top offenders during frames where your game hitches are:
  8. Apple want us to be able to restore Goods/upgrades bought by in game coins !!

    Bitvork
    by Bitvork · December 2015
    get all coins after every re-install. It is not TOP GROSSING app solution or strategy but we can probably avoid bad reviews from users and registration insanity at this moment and still offer options
  9. How to create actor bottom middle that shoots full range?

    J's Junction
    by J's Junction · December 2015
    Have you looked at the code in the Big Top Blaster? It is at the start of GS Creator under the New Blank Project. I attached an image. This may give you some insights.
  10. Music off for every scene?

    gyroscope
    by gyroscope · December 2015
    Stop Music
  11. Need help with a letter/animal matching game

    bloodnite
    by bloodnite · December 2015
    For example - it would be a find letter A (shows A on top left), then shows 26 letters below to touch/match. Once loaded it would state find the letter A, or whichever at random. Then the kid/player w
  12. Creator 1.24 Hotfix is now available for Mac and Windows

    Armelline
    by Armelline · December 2015
    Perhaps if the features you want get much fewer votes than the top voted features, they're not as desired and you're reading the situation wrong? It used to feel pointless adding feature requests, for
  13. How to create hand-drawn style art?

    tatiang
    by tatiang · December 2015
    Please don't create duplicate threads. I answered your other thread. If you need to add more information or ask follow-up questions, you can click on the My Discussions link at the top-right of the
  14. My Universal Binary Overscan Secret Weapon

    gingagaming
    by gingagaming · December 2015
    If your project is iPad, the easiest way is simply open both this sample project and your project together and drag the behaviour into your actor from one project to another. Make sure you are using t
  15. Creator 1.24 Hotfix is now available for Mac and Windows

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · December 2015
    (Quote)
  16. How To: Pseudo-Dynamic lighting approach on actors, including Distance Lighting

    Deviros
    by Deviros · December 2015
    This is actually extremely simple: We're simply adjusting the opacity of the lighting layer according to the distance from the lighting object, as such:
  17. Creator 1.24 Hotfix is now available for Mac and Windows

    viking
    by viking · December 2015
    @Bitvork Like you wrote, if GS wants to be more than a hobby tool, certain features are necessary. Advertising and metrics are important for sure, but look at the top grossing titles on the AppStore a
  18. How To: Pseudo-Dynamic lighting approach on actors, including Distance Lighting

    Deviros
    by Deviros · December 2015
    Basically, what i've done here, is create 8 images that overlay mister happy box, and then calculate the angle (vectorToAngle) between the Box's light layer to the squaresun.
  19. Randomize falling blocks

    hsp
    by hsp · December 2015
    I'm currently making a game for Japanese learning students. At the top of the screen there is a box which spawns a random hiragana character (basically a letter) every five seconds. Three blocks fall
  20. Most CPU intensive behaviours?

    3absh
    by 3absh · December 2015
    From your own experience, what do you think are the top 10 most cpu intensive behaviours?
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