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To many Timers?
by BaDDApple ·on screen the player must avoid. The actors do destroy themselves when they reach a certain height. I wonder if having this many timers is bad or should I come up with a rule set where I have one ti -
app sales
by JamesZeppelin ·My goal is to get my free app in the overall top 10 -
Sales Tip: Categories in iTunes
by scitunes ·I also think that the extra exposure that XMB got in the board games top 100 may have been out weighed by people being confused and thinking "How the hell is barreling down a mountain in a bu -
Sales Tip: Categories in iTunes
by vegasmike1 ·I just want to chime in here, and ask if anyone has any idea of how things move in the app market, I noticed something that is kind of odd, if your app is over 10 megs so it can not be dloaded from th -
HUD help?
by firemaplegames ·Regardless of where your camera is, or how big your Scene is, your HUD elements need to be in the lower left corner of the Scene, in a new layer that is unscrollable. -
Help with space rock template!
by Cee3pee0 ·My second (and third) problem is this: I have a button that appears after the first level is cleared to take you to the next scene, which it does but i can't get the button to destroy itself, it stay -
app sales
by scitunes ·right away to see if you can get it into the top 100 for a game subcategory. You have a very small window to get the ball rolling before it is lost amongst the 100,000s of other apps. You should also -
HUD help?
by estc ·hi everyone, i'm new to gamesalad, just got it about a week ago and with regards to the HUD, i've been having the same problem as discussed here. I understood that there is a link that CodeMonkey had -
Sales Tip: Categories in iTunes
by scitunes ·So I actually had my lowest day of sales yesterday even though the rankings held steady in the top 100. So does that mean everyone in racing and board games had a bad day? Seems like it must. -
Sales Tip: Categories in iTunes
by Jaxter ·i am with no marketing in top free Kids in 13 place and in top Free Adventure 22 place -
Timer with display
by rebump ·Then layer that bar actor over a full-sized frame actor if you want a frame around it to represent the full size of the bar for a reference point for the player. Be sure to set the frame to " -
Best way to trigger next sequence
by rebump ·In your "SceneController" actor, you have one large (and nasty because, hey, it is GS without arrays and switch/case statements) nested rule set to get the value from the correct &am -
can help but can kill too
by scitunes ·in main player -
Best way to trigger next sequence
by fmarkus ·I'm trying to spawn enemy generators in sequence without a timeline: Spawn an object that will create enemies, then when it is done, it destroy itself and the main game loop moves on to the next enemy -
A question of morals
by DankStew ·Hey there, I have a game I'm working on, and for the background I want to use the background from iBooks in portrait (blank page with the book outline across the top, side and bottom). -
Actor Press and Release Question
by JGary321 ·Otherwise then...destroy -
Sales Tip: Categories in iTunes
by butterbean ·I would think your sales would be about the same, but perhaps being more visible in the top 100 in another category would boost your sales (Image) -
Sales Tip: Categories in iTunes
by scitunes ·I just checked my appfigures account and after changing the second category to board my rank in both board and racing went up by 8 spots in both categories. Makes me think that even though XMB is abou -
Actor Press and Release Question
by ilovepixar ·I'm relatively new to GameSalad but I wanted clarification on something. Let's say you create an actor and you apply the "released" attribute to the actor. I've noticed that this onl -
Sales Tip: Categories in iTunes
by scitunes ·First the obvious. Action, Arcade and Adventure are very popular and if you can get in the Top 100 where people can see you on their devices it's great, but it is very competitive and very hard for in