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Question about picking coordinates at random
by KevinCross ·in that game is that the trash cans aren't spawning or disappearing after x amount of seconds. -
Question about picking coordinates at random
by MassiveMapler ·I'm trying to spawn different actors, not copies of the same actor, so I can't really work with Actor Name, right? -
Question about picking coordinates at random
by KevinCross ·Let's say the number of actors to spawn is set in a game attribute which I'm going to call game.noOfActorsToSpawn. You set this number whenever you want. like level changes for example. -
Question about picking coordinates at random
by MassiveMapler ·@KevinCross Thanks for your answer, would it be possible to do something similiar with another actor acting as a spawner? -
Introducing Mozzy - Coming to an iPad near you soon!
by jamie_c ·Looks pretty cool, certainly a unique game concept. -
Question about picking coordinates at random
by KevinCross ·I would probably go with the table route. Create a table and call it something like "random spawn coordinates" with at least two columns for X and Y. And 16 rows with all of your pos -
Question about picking coordinates at random
by MassiveMapler ·I have 16 coordinates which I want to make available for the actor to spawn in. However, these coordinates have to be picked at random. -
Please Help Needed about unlimited enemies in platformer game?
by Balvamar ·an attribute for each enemy to represent the count for each. Each time you spawn an enemy add 1 to the count. Each time an enemy is destroyed take 1 away from that enemy. Set a behaviour to spawn a -
Please Help Needed about unlimited enemies in platformer game?
by ookami007 ·Either way, you can spawn unlimited random enemies, depending on what your criteria is. -
spawning with tables or using the behavior?
by ookami007 ·To give you an example, right now, I'm making an action side scroller... I wanted a more random approach so I have it randomly spawning them. -
spawning with tables or using the behavior?
by tatiang ·The answer is that it depends. Whether you use a table or not, you're still using the Spawn Actor behavior. Tables can make your code very efficient but they aren't required. -
spawning with tables or using the behavior?
by allc1865 ·Is it better to spawn things using tables or just the behavior? -
How to make Jelly Splash or Fruit Pop game
by Rainbros ·pretty straightforward; getting them to fall and spawn new ones isn't easy but certainly shouldn't be any more complex here than it would be for Candy Crush... Am I missing something here? -
bug: partical fade to alpha 0 fails
by Armelline ·I avoid the particle behaviour pretty much entirely. The benefits of spawning your own particles are: -
How to get a image suddenly in a scene
by Armelline ·http://forums.gamesalad.com/discussion/81273/an-illustrated-guide-to-the-spawn-actor-behaviour -
How to get a image suddenly in a scene
by Socks ·It spawns another actor, you tell it which actor you want to spawn and where in the scene you want it spawning. -
How to get a image suddenly in a scene
by sharmab22 ·how does the spawn actor works? -
bug: partical fade to alpha 0 fails
by Approw ·of particles you want to have. If you need to spawn a lot of particles at the same time, then I would go with the particle behavior for sure. But something like wood chopping particles that are flyin -
bug: partical fade to alpha 0 fails
by BigDave ·@Armelline you spawn your own particles? -
Enemy attack
by ookami007 ·This will spawn enemies every 2 seconds or so. They will appear randomly on either side of the screen, head towards the player and when they get to him, do a silly attack animation and do damage to h