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  1. New Release 1.25.61 is Available

    Socks
    by Socks · August 2016
    Firstly custom collision shapes (CCS) don't work if the actor hasn't got an image applied to it, it's surprising how many times this catches me out even though I'm aware of the issue, I'll often throw
  2. Multi-Player game Camera problem

    MaksRzontkowski
    by MaksRzontkowski · August 2016
    @KevinCross Thank you so much! Would you mind if i ask you for a screenshot of the prototype/instance version from autozoom.zip I can't open it (Image)
  3. Return to Grisly Manor!

    firemaplegames
    by firemaplegames · August 2016
    Just a quick note to let you know that our latest game, Return to Grisly Manor, is now live on the iOS, Android, and Amazon App Stores!
  4. For Indie Game Developers

    Football20
    by Football20 · August 2016
    Hello guys, thanks for the great feedback, we noticed that several developers would like to see a different look, could you give me some more details of what you would like to see?
  5. Muno Defense! A new take on Tower Defense!

    jasonnowak
    by jasonnowak · August 2016
    Hello everyone! I am proud to announce my huge GS endeavor: Muno Defense! Pushing the boundaries of Gamesalad into strategic Tower Defense based on the body's immune system. Download for FREE on the A
  6. want some interesting names for technical game

    PhilipCC
    by PhilipCC · August 2016
    Use the App Stores' search to see what words are already in use, so you don't accidentally copy the name of an existing app, and also to find words that are used for apps in your target market. Make a
  7. Calculation formula...

    zweg25
    by zweg25 · August 2016
    True, but you know the size of each actor, their center positions, and their rotation
  8. Movement in a grid, somewhat stuck

    Socks
    by Socks · August 2016
    It probably needs cleaning up a bit, just thrown together, I'm sure there's probably a few edge cases where it goes weird, but should give you the basic idea.
  9. Calculation formula...

    Socks
    by Socks · August 2016
    Like AlchimiaStudios says, it can certainly be done with maths.
  10. For Indie Game Developers

    NNterprises
    by NNterprises · August 2016
    Yea there are a lot of minor aesthetic things you could do to make the site more professional looking, but as a start it functions well enough for a free (temporarily) site.
  11. Calculation formula...

    AlchimiaStudios
    by AlchimiaStudios · August 2016
    You could do it with some math for sure. This thread gives a bit more insight here:
  12. Calculation formula...

    dapion
    by dapion · August 2016
    @gamesmold can you help?
  13. Calculation formula...

    dapion
    by dapion · August 2016
    you mean this...?
  14. Movement in a grid, somewhat stuck

    Socks
    by Socks · August 2016
    I've made you a quick demo (GS file attached):
  15. For Indie Game Developers

    Chunkypixels
    by Chunkypixels · August 2016
    Hmmmm..... I dunno. I don't get it.
  16. PPI - does it matter? Please help.

    UncloudedStudio
    by UncloudedStudio · August 2016
    Okay okay, you are right.
  17. Movement in a grid, somewhat stuck

    NNterprises
    by NNterprises · August 2016
    So is your actor INSIDE 1, or on top of/above 1?
  18. Calculation formula...

    NNterprises
    by NNterprises · August 2016
    I could do it easily if it didn't matter about diagonal intersection or not, it is possible but would be annoying either way. It's all just math on math on math. If you need me to do it PM me
  19. PPI - does it matter? Please help.

    Socks
    by Socks · August 2016
    Like I say, show me a GameSalad file that has managed to import a 236MB file and the banana is yours (postage included), the banana is brand new, unused, with original paintwork, I will include all th
  20. For Indie Game Developers

    Football20
    by Football20 · August 2016
    developers everyday! We need awesome games to showcase to our gamers once the Pre-Launch has ended. This is a never before seen opportunity to get your games the most exposure possible. If you are in
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